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[Platform:
Gamecube]
[Author:
matt]
[Cheat
Codes Club: Splinter Cell]
[Served: 1918 Hits]
[Modified:
December-20-2003 2:40pm]
Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door before you can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Hint: Abbatoir: Ammunition:
When you are in the room with a guard sitting at the desk that must be
interrogated, behind the laptop is a machine gun. Near that there is a lot of
5.56mm ammunition for your SC-20K.
Hint: Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling use your thermal goggles and
take out the three guards.
Hint: Abbatoir: Kill Grinko easily:
Equip a sticky shocker to your SC20K and shoot Grinko with it. The sticky shocker
will kill Grinko with one hit.
Hint: Abbatoir: Protecting hostages:
When you enter the basement where the hostages are held, notice that there are
two or three doors. Equip your Wall Mine and place them in front of the entrances.
Do not place the Wall Mines near the entrance to which the turrets are placed.
Instead, place them near the main entrance to the basement. Sections of partition
of the animal pens will be exposed or seen when the guards enter, and they will
through the middle and left entrances. Place the Wall Mines on the partitions
enough to be in the middle of the entrance (in length) or in the close range of the
door. Once they are set, get ready to cut down three guards. This is the best way
to conserve ammunition if you are low. You only need to place two, because the
guards will not enter through the third door. This will take out the first wave of
guards, leaving you to kill only three of them. You have to do this before you talk
to the Chinese hostage, otherwise you will be killed. Note: It is possible to kill
Grinko with a well-timed Gas Grenade if you are out of or are low on ammunition.
Hint: Abattoir: Endgame:
After you have disabled the antenna and picked the lock to enter the building,
open the door directly in front of you, Pick up all three Wall Mines downstairs. You
will also need all the Frag Grenades to kill Grinko easily. Collect and save them
carefully. At the endgame, you are in the barn just before you meet the hostages.
Set up booby traps with the three Wall Mines: Put one on the wall behind the left
entrance, another one on the left white separator wall facing the hostages (in the
middle of the barn), and the last one on the separator wall first half through the
aisle that leads to the door to the American hostages. Set up the Wall Mines in the
reverse order just described, since you still have to move back to the middle isle
to disable the turrets. After you talk to the Chinese, you can take a nice
comfortable sniper position in front of the middle aisle; everyone trying to kill the
Americans on your right will be blown up.
Hint: Abbattoir: Items:
When you start the mission and kill the first three men, go through the door or
over the wall. The room above your head where the first spotlight is located has
the following items: Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo,
and perhaps a med kit. To get them, kill all four guards in this area. The only way
up there is your intelligence and training skills -- stack the eight drums on top of
each other in front of room. Note: Remember use your heat-vision goggles to see
the mines.
After the first save point, you are in a place where you have to watch out for
snipers and land mines. Take out the man on the ground. Then, take out the man
on the sniping post to your right with your SC20K. Then, look at the far end of the
area. You should see a long balcony. There is another sniper walking back and
forth over there. Take him out with a headshot. Next, make your way over to the
dumpster. Do not let the spotlight shine on you. There is another sniper inside the
first sniping post. He will not appear unless he hears you or the spotlight is on you.
There will be a stack of barrels. Get on top of them. Face the sniping post and
jump towards it. You should grab on to the edge. Shimmy to your left until you
turn the corner. Get up there. Quietly sneak through the doorway with the curtains
over it. Sneak up behind the guard and knock him out. In that room should be
some ammo for your pistol and SC20K, a flare, a computer (data stick), and a
medkit.
Hint. Abattoir: Land mines:
All land mines can be seen in the dark with your thermal imaging. They will flash
about every other second. Use thermal imaging when going through the cold misty
areas where the meat is kept. This helps you to see guards before they can see
you.
Hint: Abattoir: Hiding bodies:
Knock out the first set of guards and go to the water tanks. Switch an object on.
The gates outside will be open and you can hide the three bodies in there.
Hint: Chinese Embassy: Part one:
Sneak past the first few guards. Do not waste time on them: When you start the
level, you have to jump a fence to get inside an alley. Run until just before the
lights at the end of the alley, then continue crouched. Even if the guards spot you,
there is no need to stop. Continue behind the fire to the ladder in the dark corner
of the room. Once you are up, you can easily knock out the guard below by
jumping on top of him. Then, continue and sneak past the two guards ahead. You
have to time your sneak carefully. Once you get past them, use the same
principle; move through the courtyard in the shadow up to the fence, then continue
next to it to get inside the little yard in front of you. Once inside, leap down the
manhole. Do everything previously described without stopping, except when you
sneak past the two guards in the alley. If you are not in a particular hurry, you can
also pick up the medkit after you knocked out the guard. It is located on the
balcony on your right.
Hint: Chinese Embassy: Trailing enemies in the sewers:
When you first enter the sewers, equip your smoke grenade and walk down the
path that you are supposed to take. When the three enemies appear, position
yourself close by and shoot the smoke grenade in the middle of all of them. Wait
until the smoke clears and continue on. This is easier than trailing them one by
one.
Make sure that the three soldiers are walking on water, then shoot a Sticky
Shocker on the water. The soldiers will get electrocuted. Make sure Sam is on a
platform before doing this.
Hint: Chinese Embassy: Code numbers:
In part two, after the checkpoint you will come down the trap door to a tunnel with
the guard. You must to enter three code numbers following a guard using your
thermal goggles. The codes are: "1456", "1834", and "7921".
Hint: Chinese Embassy: Big room:
Go through the doors and kill the soldier to the right by shooting a Sticky Camera
at the white woman statue that you see once you open the door. When you are in
the view of it, make a whistling noise. When the guard gets directly in front of the
camera, knock him unconscious. Then, press R to leave that view and shoot the
unconscious guard, so he will not be woken up by another soldier. If you shoot
him, a commander will come down the stairs to the left to investigate the noise. He
is armed with a Czech. Shoot him, and there will not be anymore enemies for the
time being. Next, jump onto the ledge directly to right of you, where the vases are
located. Once on there, shoot the vases with your pistol. You have to do this twice
before they are gone. Disable the turret and jump onto the ledge of the upper
floor. Once there, shoot the light above you, and then turn off the IFF mode of the
turret, so that when the two soldiers appear, they will be killed. Shoot out all the
lights except the ones on the bottom floor, then jump onto the pipe that hangs
above you by the turret. Shoot out all the lights that shine on the flags and wait for
the commander and the other soldier to go over to the retina eye scanner. The
commander will open the door for him, then will stand there alone facing the turret
by the stairs. Shoot your pistol around where the turret is located, and he will
investigate. When he leaves, get off the pipe then disable the turret. Slowly go to
the corner of where the turret is by the door. Wait for the commander to return.
When he is over the retina eye scanner, slowly go down the first flight of stairs and
shoot a Sticky Camera in the corner where you were just at. Make a noise, and he
will go to that corner. He will wait there and look at it, but will not stay there for
long. Sneak up behind him and grab him. Force cooperate him to use the retina
eye scanner, which will open the door. Then, take him to a corner and knock him
out. If desired, you can shoot him. Next, go to the door which will automatically
open and shoot the soldier at the computer. Use the computer and retrieve the
data stick. Go over the far window, go up onto the table, crouch down, and slide
open the window. Then, walk outside of the window and drop down to the
overhang. Drop down to the ground to finish.
Hint: Chinese Embassy: Man on the moon:
After you have knocked out the first two guards, look up at the moon as you
continue. From a certain angle, you can see a face on the moon. You can also use
a Sticker Camera to see it from the correct angle if needed.
Hint: Chinese Embassy, Part 2:
Once you get to the hallway with the lockers, look into the closet for a med kit.
Then, go through the door into the stairwell and silently go up the steps. There will
be a guard with his back to you and another one pacing in front of a desk. There is
also a camera on the wall across from the first guard. First, turn out the light in the
stairwell. Then, sneak up behind the guard and grab him. Time this so that the
other guard is going away from you and will not see what you are doing. Then,
walk him while he is conscious into the dark corner of the room on the left. If you
go all the way into the corner, you will not be seen by the camera at anytime.
Knock out this guard. Next, shoot a distraction camera toward the wall directly
under the camera or toward the darkness. Use the camera to make noise and
when the guard is close enough, knock him out. Then, go down the hall and
through the first door. Quietly go to the doorway. Use your night vision to see two
guards in the beds. Shoot a distraction camera under the bed toward the head of
the guard on the left and trigger the gas. Then, as the second guard gets out of
bed, snipe him in the head. On the bunk on the far left is a med kit. On a table
between the two middle bunks is pistol ammunition and a frag granade. Go up to
the door to the room next to you, but not into it so you do not trigger an event. Us
the thermal goggles and shoot out the light. Then, go back out the same way you
entered and shoot out all the lights in the hall. Switch to night vision, open the
second door, and two guards will start down the hall. Move back into the hall
directly across from the double doors. Wait for the guard to open the keypad door.
Once he moves just inside the doors, shoot the guard with the machine gun in the
head (with the pistol if you have enough ammunition). Go just inside the doorway
until the first guard goes upstairs. This will get you into the room without using the
thermal goggle trick.
Hint: Chinese Embassy, Part 2: Gundam Wing references:
When you are in the warehouses, you can find a Gundam toy box. After you go
through the second of the thermal goggle keypads, you will be in a small supply
room. If you look at the blue box standing up on the table with the 5.72mm
bullets, you will see a picture of Gundam Epyon from the anime Gundam Wing.
Hint: CIA Headquarters: Final four checkpoints:
Non-lethal ammunition is very important in the CIA HQ. You need to conserve it as
best you can. The following steps start at the first place you should use it: After
you enter the weapons room and disable the turret gun, take the elevator up and
save at the checkpoint. Enter the room directly ahead of you. Once you are inside
the room, stick to the right wall and sneak around back of the guard sitting at the
computer. Behind the desk is a walkway which will allow you to sneak quietly
around the room without confrontation. When you get towards the back door, wait
for a guard to leave and then creep into the next room towards Daugherty's office.
Once the area is clear, begin your walk towards the security camera at the end of
the hall, then save the game. Wait until the camera turns away from you and use
the first of your non-lethal ammunition (either the sticky shocker or foil ring) and
knock out the guard sitting underneath the camera. When the camera turns away
again, run underneath it and take aim at Daugherty, who is working with the soda
machine. Shoot him with your second non-lethal weapon. Your headset will tell you
it is a mistake, but it is easier this way. Drag the guard from the chair back to
Daugherty's office --beware of the camera. Once you have hidden him. go back to
Daugherty's body, again mindful of the camera. Grab his body and make your way
for the door at the end of the hallway. Keep to the right side, crouched so that you
can sneak past the break room window and then down to the keypad door. The
code is "0614". This will bring you out to the smoking area, where there is still one
guard out on the terrace. Again, use non-lethal weapon to knock him out and then
hide his body. Then, pickup Daugherty again and bring him down to the next door
and your final checkpoint. At this point you should have more than enough
ammunition to shoot the four guards and the engineer non-lethally and easily
escape the level.
Hint: CIA Headquarters: No power in the elevator:
If after entering the weapons room and disabling the turret gun you find that the
elevator up to the top floor (Daugherty's office) has no power, you need to go
back to the main server room and complete your objective by accessing the main
server computer twice. This will create a new objective of breaking into to
Daugherty's office and also restore the power to the elevator in the weapons
room.
Hint: CIA Headquarters: Bypass first guard:
At the start of the level you will be outside. Turn left and follow the fence.
Eventually, you will reach a wall, and a fence will be on your left side. Climb the
fence and go around until you find an opening. Go into the ventilation system. You
will reach a checkpoint. When you drop, try to make a little noise so that the guard
will start looking for you, then hide. When he stops looking for you, he will remain
in one location. Go over to the fence behind him very quietly. Climb the fence and
get to the other side. If done correctly, he will not notice you. Do not climb down.
Instead, climb directly above him and jump.
Hint: CIA Headquarters: Knock out guard:
if you get seen by the guard with a gun, do the following. First knock out a person
and put them near the door inside the room. Then, run flat out but be sure you see
him following you. Open the door and turn out the lights. Wait in the corner on the
right (to him). Wait and he will call in that he found a body and turn around. This is
the best time to grab him. If you are found near the soda machines, grab a man
with a security jacket. They are generally unarmed and just run away. You will
then face the man with the gun. Note: Make sure the hostage is facing the
gunman; he will not take any chance of hitting that man.
You are not armed with a gun, and you must therefore knock out guards. Instead
of sneaking up on them, run up to them with any weapon holstered and press R.
You will hit them with your elbow. Do it again and they will fall to the ground,
knocked out.
Hint: CIA Headquarters: Get rid of three guards at once:
First, go to the security office and flick the lights off. Then, crouch down and go in
the corner near the door. When the guard enters to turn the lights on, knock him
out. Move his body away, then flick the lights on and off. Hide in the same place.
Wait for awhile and another guard will appear to turn on the lights. Do the same to
him as done to the previous guard. Flick the lights a third time and the last guard
will appear. You have to be careful with him, as he can see you in the corner.
Knock him out quickly.
Hint: CIA Headquarters: Shortcut:
After you have came through the fan and reach the first checkpoint, an engineer
will walk past. After he has left, run and jump over the fence. Knock him out, then
hide him in the dark. Do not run round the corner, as there is a camera at the
other end. Carefully sneak past it and you will reach a set of stairs. Go up the
stairs, but be cautious as there are two guards up there. Go into the first room on
your right. Pick up the items and go through the opposite door to bypass half the
level.
Hint: CIA Headquarters: Items:
Get to the first floor, at the intersection with the sign that reads "Server Room >,
and Security Station 1 <". After you get the Data Stick from the room that the
man appears from, go down the hallway until you get to the intersection. Turn left
and go down that hall until you turn right and get to the door. Enter the door and
you will be in the security station. The guard should be talking to a passing guard.
Wait until he is done. As soon as he finishes, sneak up behind him and grab him.
Make sure no one sees this. After this is done, drag him into the dark corner near
the door and knock him out. Go through the door in the far corner and you will be
in a closet. In there, there is a Med Kit, Sticky Shockers, and some other items.
When you are done, go through the door you came in, then go back down the hall
to the intersection again, being mindful of security patrols. If you see a security
guard by himself, grab him, knock him out, and hide him in the shadows. Down
the hall, there is a closet with some gadgets in it. When you are done with this
hallway, go through the door with the keypad on it.
Use the following trick to get more Stick Shockers and Cameras. After the door
you follow Dougherty through, go to your left. There is a door marked "UFO
Sightings Office". Pick the lock and go in. To your right is a keypad door. Directly
ahead is a computer. Use the computer to get the code for the door. On the inside
are three Sticky Shockers and three Sticky Cameras.
Hint: CIA Headquarters: Alternate entry route:
When you must infiltrate the CIA complex to find a mole, an alternate entry route
into the building is to sneak around to the ventilation systems as usual. However,
instead of climbing the fence and entering through the disabled fan, sneak by the
two guards near the van talking to the civilian by following the darkened front wall
area near them. You will soon reach a drainage pipe going up the wall. Quietly
scale this pipe and get onto the large outcropping above the van. In the crouched
position, walk to an open vent in the front of the building and enter. You will need
to open a trap door and drop down on the inside of the CIA building on the other
side of the front doors. Stay up on top of the doors and wait for the guard to
appear. Then, drop down on him and knock him out. Drag his body to the
darkened area off to your left then follow that wall to the small counter where a
guard stands. Stand up at the left edge of the counter near the wall and pick up
the pop can. He should not notice you if you are quiet and still in the dark. Throw
the can backward into the general area from where you started off. The guard will
walk towards the sound and you may sneak by him. Go through the metal
detectors. Enter the room on the right for some health and Sticky Shockers, or go
directly into the other set of metal detectors to get a checkpoint. This will put you
past two guards, a maintenance man, and a camera, which you would have had to
pass if you had chosen to go through the ventilation.
Use the following route instead of going through the ventilation system. When you
first start this level, go to the cage the has the fan in it. Do not jump the fence. Go
to the right of it and turn on your night vision goggles. You should see a pole walk
to it. Be extra quiet, as there are three guards outside a van talking. Climb the
pole, and you should see a vent open. Go through it, turn left, and open the trap
hole. Go through this. It will take you straight to the main hall. You will land on a
bookcase. Go straight (or to the left side of the hall). Go straight to the main
counter. Quietly jump the counter and knock out the guard. Go through the door
and knock out the guard in this room. Go out the door to the right. Take a quick
left and go through the inactive metal detector.
Hint: CIA Headquarters: Entering UFO office:
Towards the end of the mission is a locked office with a "UFO Sightings" sign on
the side. Inside the office is a keypad locked door. To gain access to this room,
read the data stick file found in the computer in the office. There are several
Sticky Cams and Sticky Shockers inside.
When you are about to kidnap Mitchell Dougherty in the smoking area, just past
the door with the key code "0614" is a locked UFO department door. Use the lock
pick to open it. Inside is another locked door and a computer. Access the
computer to get a coded file. It has a number at the end of the data stick. Use it to
unlock the door. Unside are three Sticky Cams and three Sticky Shocker. After
you do that and return to the hall, the alarm always sounds.
Hint: Defense Ministry: Getting to the South Hall/Wing:
After interrogating the driver and heading back upstairs, save at the checkpoint
and view the intermission sequence of the window in the courtyard opening. Walk
out on the balcony and turn left. Jump on the rain gutter on the wall. Move along
the gutter towards the open window. If an alarm goes off, you have not properly
hidden your dead bodies. Move back through the level and throw all your dead
bodies into dark corners.
Hint: Defense Ministry: Alternate way to enter building:
Instead of falling on the balcony and sliding down the pipe when the level first
begins, turn to the left. You will find one of those things you can rappel down. You
can repel down and into the building.
Hint: Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the guard, access the computer
in the far right corner of the level first. Then, access the main (Nikoladze's)
computer closest to the window. Immediately run back to the window and drop
out, but stay near to the ledge so that you will grab hold of it and hang out with the
window. Guards will enter and search the office. They will not see you if you
remain hanging out the window. They will clear the room, then leave. You can now
access the computer again (as instructed by HQ). Then, proceed with caution when
reaching your extraction point.
Hint: Defense Ministry: Hack into computer:
Use the following trick to hack into a computer without getting detected. Start by
rappelling down the building as usual, until you see a guard. Then, take a clear
shot at his head. Once this is done, break into the window, grab his grenade, and
shoot out all the lights in the room. Then, check the computer. When the guards
come running in, fall out the window that you came in through. Hang until they all
are gone. When the shocking music stops, get up and check the computer again.
Finally, go out the door and turn left. Go through the door that was previously
jammed. Run to the bottom and grab the medikit; then go through the door.
Quickly turn around to face the door. Throw the grenade to kill the guard pursuing
you. Make sure you are far enough away to avoid injury. Hop on the pipe and slide
down to the bottom. If you are quick enough, you can see how the guard was
killed by your partner.
Hint: Defense Ministry: Rooftop:
After you access Nikoladze's computer, you must go out and hang from the
window. After they all leave, if you only knocked out the guard when you came in,
you must either kill him or knock him out again. Quickly go back to the computer
to gain the information. Then, you must leave the room. Go out the door and go to
your left. At this point you do not need to be silent. Go to the door that you could
not open previously to find a flight of stairs. Go down them. Pick up the medical kit
and use it if needed. Open the door, then jump over the railing to your left.
Immediately run to the elevator shaft at the far end of the roof as fast as you can.
Do the same thing as you did with Nikoladze's window -- hang down. A guard will
appear and investigate. Do not worry -- just keep hanging. He will leave in a
moment. After he leaves, wait a second to make sure he is far enough. Climb
back up, then turn around. On the opposite side is a pole which you can go down.
Jump across and grab it. When you go down, your van will be towards your left.
Your van help will kill a guard. Go up and talk to him.
When at the top of the roof at the Defense Ministry -- while hanging from the
elevator shaft, you do not need to wait for him to leave to shimmy down the pole.
You can drop from beam to beam until you reach the bottom of the shaft. While
hanging from the top, drop, then catch the next ledge/beam. This will take you to
the garage where your extraction point is located.
Hint: Defense Ministry: Get rid of guards:
When you are in the courtyard, instead of using the laser mic on the elevator,
quickly run over to the double doors on the other side. Use a disposable pick on it.
Go inside, and the three guards will not do anything to you. Quickly get a head
shot on all of them, then run outside and use the laser mic as usual. If done
correctly and quickly enough, the doors will open and the guards will be dead,
allowing you to continue without avoiding them.
Hint: Defense Ministry: Clean head shots:
After you Laser-Mic the conversation between Masse and Grinko in the glass
elevator, kill the three guards in the courtyard and climb the skirting into the South
Wing. You will reach the room with the elevator. Hide on the left side of it, aiming
your pistol at head level towards the elevator. Two guards will run out. Kill them,
but do not waste your time hiding their bodies. Get into the elevator that they
came from and go to the seventh floor. There will be a glass door with a keypad
on either side of the hall. Go to the one on the right and move back and forth in
front of the door. The soldier in there will see you and run to the door. Back up so
you will not block the door. Let him unlock the door, and as he is opening it, get
your sights on his head. It will not move after the door is opened. The second the
door is open all the way -- fire. Do the same on the other glass door. This is a
good strategy to get clean head shots.
Hint: Defense Ministry: Get access to Retinal Scanner:
After you get into the room with the cooks and are hiding in a crouched position,
do not use the "throw the bottle into the freezer technique". You will need both of
them later. After the soldier leaves the room with the cooks, stay in a crouched
position and slowly move along the left side of the table that you were hiding
behind. Come up behind the first cook you encounter, in the white shirt. From
there, grab him and go into the human shield position with your pistol extended.
The other cook may or may not notice that you are there. Shoot the cook that is
washing the dishes (or running scared for the alarm). Knock out the cook that you
are holding and carry them both into the freezer, as far back as you can go. Turn
out the freezer light, then put on your night vision goggles. Turn off the kitchen
light and open the door. As quickly as possible, run across the room and hide
behind the open door. The guard will enter to turn on the light. As he stops to turn
on the light, shoot him in the head. Hide him behind the counter. Next, run out of
the open doors and over to the stairwell until you hear the music that indicates
that someone saw or heard you. Run back into the room and hide behind the same
door as before. The guard will come to turn the light on as before. Do the same
thing as you did previously; shoot him in the head. Hide him behind the counter
and go back into the kitchen. Get one of the glass bottles by the open window, on
the table, and run back through the kitchen, through the adjacent room, and
through the open doors. It is now safe to turn off your night vision. Note the guard
by the locked door across this huge room. Walk over to the balcony and hum the
bottle at him. Sometimes you will knock him out, sometimes you do not. If you do
not, you will hear him say either "that's unusual" or "what the Hell...?". Either way,
go once more into the room in which you killed the two guards. Hide once more behind the open door by the light switch. It may take him awhile to get up there,
but he will also meet the same fate as his two comrades. Shoot him in the head as
he turns on the light. That eliminates the guard by the door, thus decreasing the
chance of an alarm going off while you take out the second guard in that room.
This will be a little trickier. Go out of the room and down the stairs onto the second
level. After you get to the bottom of the stairs, go straight into the corner that you
are facing. Go to the railing and run back and forth across it until you hear the
music that indicates you have been sighted again. Hide back in the corner and wait
for him to climb up the stairs. Once he gets up there, you have two choices. Either
sneak up behind him and knock him out, or shoot him in the head. Now that you
have cleared the room of the two guards, go back up the stairs and into the
kitchen. Get the last bottle, exit the kitchen, go back into the room, and down the
stairs. Use the computer until you hear Lambert talking. He will tell you that a
Colonel is coming and some other things. Hide under the stairs to the left of the
computer desk, in the dark by the wall. Wait for the Colonel to get down the stairs
and sit in his desk. Throw your bottle at the wall in front and to the left of the
Colonel. He will go to see what happened. Sneak up and grab him, thus giving you
access to the Retinal Scanner.
Hint: Defense Ministry: Hang on gutter without alarm:
After interrogating the driver, you are supposed to go out to the balcony in the
courtyard and hang on the gutter. To do this without setting off the alarm, take the
two guards that you killed or knocked out in the hallway into the room. Hide them,
then turn off the light. You should now be able to make it to the other window
without setting off the alarm.
Hint: Defense Ministry: East wing:
Once you have rappelled down the wall and into the east wing, sneak up behind
the guard and knock him out. Put him on the balcony. Take out the camera, take
the data stick, then proceed to the door. Open the door and crouch behind it. You
should see one guard patrolling and another standing still. Wait until the patrolling
guard is walking away, then sneak into the shadowed part of the hallway. Wait
until he is walking away again and open the door to your left. Run up the stairs to
the medkit. The guards should not notice you. Proceed down the stairwell by
crouching under cameras and shooting lights out. Save your checkpoint at the
bottom. Sneak past the first camera and stick to the wall on your left. Take out the
other camera near the car and watch from the shadows as the driver inspects the
camera, then walks off. Go around the corner to the pillar at the back right and
hide on its right side. The guard will return and, after awhile, start smoking. Sneak
up behind him, drag him into the dark, and interrogate him. Go back the way you
came, in the shadows. Near the door where you entered should be a guard. Stay
in the shadows, sneak up behind him, knock him out, and hide his body in the
elevator shaft. Sneak past the camera and go back up the stairwell. there should
only be one guard in the hall. Knock him out and then hide his body in the
darkness near where you acquired the medkit.
Hint: Defense Ministry: Secret area:
In the beginning of the Defense Ministry mission, after you have gone through the
first room and are in the hallway with the two guards (one patrolling, the other on
the left side of the hall facing away from you), crouch and sneak into the shadows
on the left side of the wall. Go into the room on the left, behind the stationary
guard. Walk straight through the door, then up the wooden planks. There will be a
medkit on the wall -- take it. Turn back towards the wooden planks and look up.
You should see a metal girder. Get close to the wall on the left and do a double
jump to get on that girder. Once standing on it, there should be another girder in
front of you. Jump and get on it. Then, turn around and you should see yet
another girder. Jump on it. Directly in front of you should be a medkit and a
disposable pick on a well lit platform. Jump to it, pick up the items, and turn
around again. Run to the girder (you do not have to jump). If done correctly, you
should grab onto it. Release the girder and immediately hold Left Analog-stick Up
to grab the next girder down.
Hint: Defense Ministry: Body disposal location:
The following is a perfect place to dispose of a single body. The reason you can
only do this with one person is because there is only one person in the room. Make
your way to the point where you have to hack into a computer. After you repel
down the window and kill the guard, pick him up and walk towards the window.
When you barely start to fall off, pull out your weapon to quickly drop the guard .
This is an easier and quicker way to drop a body. If done correctly, the guard will
fall out the window onto the ground, where no one can find him.
Hint: GFO Oil Rig: Body disposal location:
When you are supposed to get the briefcase, wait until the man runs all the way
back where the boat was located. He will be crouched down. Hit him with your
shoulder and pick him up. It is important not to kill him yet. Go to the edge and
drop him into the water. You can hear him drowning.
Hint: Kalinatek: Bypassing guards:
In the Kalinatek building, when you overhear two guards talk about gun turrets
and wall mines in a hallway, open the door next to the glass wall. Use your SC-
20K in sniper mode and shoot the wall mine on the transparent wall. This should
take out the two guards that are talking. Switch off the hallway lights and a third
guard should come around to inspect the flames. Snipe him down, pick up any
satchels, and make your way to the elevator.
Hint: The Police Station:
Sneak over to the right side to find something to climb to get on a shed. There is a
trap door on top. Open it and go down it. Work your way around to find some
pipes. Climb them as far as you can go, until you see a burning building. There is
a slide wire here. Jump on it. Once inside the building, a woman will guide you .Do
not go in the room in front of you . Go left down the hallway, then in a room, then
back into the hallway. Go up the staircase. When there is a gap of fire, climb on a
pipe above to get across. Once you get to a big room, the woman will tell you to
go to some stairs in the opposite corner. Go up there in a room to find a man. He
will talk. After that, leave through the only exit to find a room with smoke pouring
out of it. Use your night vision in the room to find a door to go through. Save the
game at this point. Then, go out the door and you will find a gap. Jump across it,
then wait for the guard to get off the radio. Knock him out by grabbing him. Shoot
out the two lights and go by the window on the right side. You can slide it open and
jump in. Wait for the guard to open the door, then sneak up behind him and kill
him. Go to the room with the keypad-locked door. As you enter the room, the first
picture on the left can move. Move it and access the computer. The key to the
door is 091772. Go on the balcony find the slide rope on the left. Use it to get to
the roof. Work your way to find to the crooked cops. Wait for them to call for an
ambulance, then grab the first man and shoot the other man. A civilian will report
seeing you. Keep your hostage and kill the man around the corner. Then, dispose
of your hostage. Go up the stairs. You should be in the courtyard area. Instead of
shooting the lights, run to the far right corner. Stay ducked during all of this. In the
bushes is a hidden area. Use the computer and get the med kits. Wait for the
guard to come by, then shoot him in the head to conserve ammunition. .Proceed
to the open gate. There is a drunk on the right. He will not attack, but try to grab
him. If you let him see you, and he will run off. Grab him when you get close
enough. Continue through the street. There is one guard around the corner and
perhaps one more up ahead. Kill them and move on to find a lit area. Go to the far
left and do a wall jump over the wall. Once inside, go down the stairs. The keypad
on the door requires 5929 to be entered to gain access. Go inside and wait to kill
the guard. Move all bodies you kill to somewhere dark where they will not be seen.
Use the lock pick to open any locked doors and access all computers. There is a
guard in the lab. Kill him. Carefully take out the camera in the morgue, then grab
and interrogate the scared man. Do no knock him out yet. When he tells you
nothing new, then knock him out. Walk up to the bodies on the tables. Lambert
talks and you will keep going. Carefully walk through the door and kill the guard
on the left. Let the other man go . Go into the room, use the computer, and get the
med kit. Do not go out the double doors -- it is a waste of time. Go to the
automatic door and walk up the stairs. Then, be quiet and sneak up on the first
man and grab him. Take him to the dark area where you came from, then knock
him out. Do the same to other man at the computer. Next, go to the door across
from where the second computer man was located. Once inside you will see a
silhouette. Go past the drapes, grab him, and knock him out. Access the computer
to learn that you have completed the mission. Go out those double door that you
passed earlier for extraction. Note: Always duck when you try grab someone
because it is quieter.
Hint: Presidential Palace:
When you are on the run from the guards after sniping Nicoladze, in the dining hall
climb on a cabinet. Then, jump to the balcony that you see. Go through the door in
this room. You will find four guards. Do not shoot them yet. Instead, sneak
upstairs and turn off the light. Crouch in that corner and snipe them after they
come up to the level that you are on. You will be able to shoot all the guards
because of their curiosity to find out what is going on upstairs.
After you take the elevator down to the library and have to fight all the guards,
instead of going against the guards and using up ammunition, use the following
trick. When the elevator opens, run to your right and towards the flight of stairs.
Run to the left of the stairs into a flight of stairs that will lead down There will be a
guard there. Do not shoot him. Instead, just pass him and he will not shoot or
follow you. Do not run to the door to the right of the stairs, as there are two
guards coming up there.
Hint: Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall (2126), make sure that
the guard is dead. Go right from the open gate. Go along the stone wall/fencing
and gate to the end of the walkway. On the wall, you will see a faint line between
darkness and lightness. Go to the other side of this line and walk forward. You will
pass through the wall into a small area in between two larger walls. From here,
you might be able to do a split jump.
Hint: Presidential Palace: Taking out the Georgian Elites:
When you first encounter the Elites, there will be two men on the bottom level, one
on your level, and one more on the top level. Hide just inside the door, to the
right. Equip your Smoke Grenade first, then snipe the man on the top level. Then,
immediately turn to the left and launch the grenade at the wall, aiming to the right
so it will stop at the top of the stairs. Use Thermal Vision to kill them if the gas
does not. They will run just around the corner sometimes -- just take them out
with your pistol. On the part where you just get off the elevator, immediately run
to your left, shoot out the light in the dark corner, then stand between the small
pillar and the wall (to protect you from the guard standing at the top of the stairs),
opposite the stairway. Equip your other Smoke Grenade then wait a few seconds.
Launch the grenade at the bookcase that is opposite the elevator. Gun down the
guards that come around while they are choking. Move to the right side of the
bookcase closest to you. While crouching slowly back up until you see the guard's
head that just appears over the books. Kill him with a head shot. Follow the wall to
the right and do the same with the guard that was standing on the balcony directly
over you. After you use Nicolatze and the lights go out, run to your left and hide
between the pillar and the box. Throw a Frag Grenade between the two boxes by
the guards. Snipe the other three men while taking cover. After you snipe
Nicolatze, kill the guard, then run down the stairs and immediately shoot out the
two lights in the kitchen. Wait for all three guards to walk in one at a time and
knock them out. Go to the other side of the dining room, then go through the
double doors. Choose any door to open. As soon as you do, run back to the dark
kitchen. Equip a Frag Grenade and throw it at the guards that are searching for
you. Knock them out as they enter, but make sure they are alone. After you kill all
four, you have completed the game.
Look through the door with the thermal vision headset. Shoot at the door and run
to the corner. The guard closest to the door will investigate what happened. As
soon as he is standing still, snipe him in the head. The other guard will not notice.
When the door shuts, get the body and hide it in the other room. Then, go to the
door, open it, and run back to the corner. The other guard will see you, but will not
know what it is and will investigate. When he opens the door and stands still, shoot
him in the head. You do not need to hide his body. Go into the next room and look
over the stairs to the other side of the room. Snipe the guard standing up in the
head, then run to the dark corner next to the stairs. Switch the gun to rapid fire.
When the other guard runs around the corner, shoot him.
Hint: Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near the end of the mission, go
through the door behind you (save checkpoint). Stop and snipe the glass door at
the end of the dining room. This will put the two guards in a zombie state and will
prevent them from coming through that door, therefore making it easier to finish
the game.
Hint: Presidential Palace: Last save point:
Run down the stairs and enter the door opposite of the diner. Shoot out both lights
then jump and crawl onto the metal cabinet on the right. Take out your SC-20K
and wait for a guard to enter the room. Quickly shoot him in the head. Another
guard should enter. Also shoot him in the head. If another guard enter, do the
same thing to him. Then, run into the dining room. Jump and crawl onto the
cabinet on the left. Jump onto the balcony and slowly walk in. There will be four
guards (two on both sides of the room). Very quietly walk to the other side. Jump
onto the rail (while crouched) and hang on. Quietly fall to the ground and open the
door to complete the mission.
Hint: Presidential Palace: Shoot through bushes:
After the first checkpoint and you kill the sniper, all the guards, and the dogs, go
towards the bushes. Sneak behind the first guard that is in the bushes and knock
him out. Then, turn on your thermal vision goggles, aim towards the palace, find
the guard, and take him out with a head shot. The bullet will go through the bushes
and hit the guard.
Hint: Return To The Chinese Embassy: Sentry guns:
Once you use the thermal goggles to open the door, you will enter a large open
room. Note: Under the normal difficulty setting the keycode is "1436" or "1463". To
the right will be a sentry gun. Run straight forward and out of its range, then face
the gun. To the left of it will be the computer. Go to it and "Disable IFF" (the circle
will be empty), or just disable it. Then, jump up on the shelf you see to your upper
right. Pull yourself up, jump on a jar, then climb up where the banister is broken.
Go to the sentry gun's computer and make the circle next to "Disable IFF" empty.
Duck behind the gun then watch as two guards walk out and get shot. The last
sentry gun at the top of the steps on the opposite side of the room is not a
problem. Look behind you (when you are behind the sentry gun that just shot the
two guards) to find a pipe. Jump up on it and shimmy across. You will see a guard
and a colonel. Get back to where you are not visible by the colonel. He will let the
guard through the door. When he has his back to you, slowly creep up behind him.
Make sure you do not knock him out when you jump off the pipe. Force him to let
you through the retinal scanner door and continue on with the mission.
Hint: Slaughter House:
After talking to the Chinese diplomats, go towards the center aisle, between the
sentry guns. Use the sniper view to see a man coming from the hallway and take
him out. Then, immediately look to the left to see a soldier awaiting a Frag
Grenade explosion. Shoot him in the head. Note: It is essential that you take out
this soldier to succeed in the mission. Then, go to the room where the American
soldiers are crouching. Stand in the doorway. Face the way the soldiers appear
from. A soldier crouching will be going directly for that room. Take him out, and
then move back to the center. As a colonel (the man with the red hat) throws a
grenade, snipe him in the head. Then, move back into the doorway where the
Americans are located. You will hear Grinko saying that he is coming and that he is
ordering a man to come with him. Stand in the doorway and shoot the soldier that
comes that way. Pick up the medkit and go back in the middle in between the
sentry guns. Then, move forward towards the short concrete wall. Kill Grinko with
either a snipe to the head of a Frag Grenade. As soon as you kill him, the mission
will be completed.
Hint: Slaughter House: Sentry guns:
In the Slaughter House level (the level about the web-broadcast), there are many
pesky sentry guns. To keep from getting annihilated by them, use flares. You can
find five of them close together. Rolling seems to work best in avoiding the guns.
Roll just outside of the gun's quarter-turn area so you are close enough to reach
the computer control. Light a flare and throw it in a way that will allow you safe
passage to the computer, then disable the gun. Be careful -- the flare only
distracts it just enough to give you a small time frame to get to the computer.
When you make it to the end of the level and are near the three soldiers and the
three Chinese diplomats, you will see two sentry guns protecting the entrances.
Set up wall mines (if available) on the side of the room opposite the doors. This is
a trap for the soldiers that appear later. Turn back to the two sentry guns. The one
on the left is guarding the soldiers. You want to leave the gun on, but make sure
the circle next to "Disable IFF" is not filled in. This will set the gun to attack anyone
(namely the enemies that try to kill your fellow soldiers). Disable the gun on the
right and also make sure the IFF circle is not filled in. Once you enter and talk to
the Chinese diplomat, you will be alerted that Grinko is coming. Exit out of the
room, turn on the gun you just disabled, and start aiming across the room. You will
see multiple soldiers approaching. A lot of them will be blown up, or catch fire and
die. Watch for ones with frag grenades. Once the other soldiers are dead, Grinko
can be easily dealt with. Keep some cover and start looking for a little head
popping up above the wooden partitions then shoot him in the face (or use a frag
grenade if available). Once Grinko is dead, disable the gun on the left and you will
have completed the mission.
Hint: Training: Hidden area:
Walk over to the ledge on the left during the training mission. Do a double jump to
get up onto the ledge, then turn left. Go to the keypad and enter "5656" to enter
the second room. Talk to the NPC. When done, you can knock her out and fail
training.
Start in the training area. You have to wait until the intermission scenes are over
and they "calibrate" your equipment by looking in the four directions. When you
can move, run to the right and do a double jump off of the wall on your right to
climb onto the ledge. Once you are on the ledge, turn to your right and you will
see a door. Open it. Inside you should find a lock pick. Exit the room and go
through the obstacle course. at the end. Lambert will tell you to find a way over
the gate. Do the usual (a double jump over the wall and to the other side) but do
not open the "garage door". Instead, go to the locked door and use your newly
acquired lock pick. Inside, you should find a computer. Use it and you will retrieve
a Data Stick. On it will be a keypad code for another secret area in the training
room. Return to the beginning of the training level where you first started. This
time, do a double jump on the other side. Here, you will find the door that requires
the keypad code. Once inside, talk to the NPC. Note: if you knock her out after
completing all of the conversations, Lambert will fail you.
Walk over to the ledge on the right during the training mission. Do a double jump
to get up onto the ledge, then turn left. Go to the door and open it. Inside, you will
find a set of lock picks.
When the training level first begins, you are asked to look at four red lights.
Lambert then asks you to go up to the wall in front of you and go over it. Do not
follow those instructions; instead, look to your right. Note an upper level there.
Double jump it and get onto the second level. Go to the right to find an unlocked
door. Open it, and to the left is a lock pick. Pick it up and go over the wall that
Lambert originally wanted you to go over. Finish the mobility course, and at the
end double jump over a wall with a fence in the middle of it. Do that, but do not go
through the door in front of you. There is a door to the right. Go there and use
your lock pick on it. There is a computer inside with a data stick. This gives you
the code 5656, for a door all the way back at the start of the course. Make your
way back to where you started, only this time you will be going up to the second
level on the left side of where you started. Use the code from the data stick to
access the door. You can speak to a secret character who also worked on 3rd
Echelon.
Hint: Save ammunition:
If you find a room being patrolled by a guard or worker, wait until he leaves, then
turn off the light switch. When he returns, he will immediately move to the light
switch to turn it on. At this point, his back should be turned to you. Quietly sneak
up and either grab or punch him without firing your weapon.
Hint: Avoiding detection:
Always try to stay in shadows or bushes; crouch when walking around; try to take
someone hostage before shooting them; always try to use your night
vision/thermo goggles just to check to see if there is anything to get around you;
and drag bodies into dark corners.
Hint: Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach, shoot it with the sniper rifle
or the handgun. It will fall to the ground.
Hint: Knockouts with Sticky Cameras:
Use the following trick to have essentially unlimited ammunition for knocking out
enemies. This does not work until after you have found the SC-20K and have
Sticky Cameras. If you are close to an enemy and want to knock him out, shoot
him in the head with a Sticky Camera. It will knock out your enemy, and you can
then pick the camera up off of the ground.
For a convenient attack on a guard or character without being noticed, fire a Sticky
Camera (not a Diversion Camera) at your targets' head. Due to gravity, aim
slightly higher, near the top of the head or above it. This saves bullets, eliminates
the risk of being seen, and you can pick up the cameras and use them again.
Hint: Use Diversion Cameras to take out large groups:
In the levels in the game after you gain the SC-20K, you can easily take out large
groups of enemies using the Diversion Cameras. First, find a good hiding place.
Fire a Diversion Camera at the first guard. Make sure you hit him in the head.
Then, all the other guards will approach to investigate. You can now easily gas
them.
Hint: Flares:
If you are pinned down by a turret, throw a flare across it. The turret will be
distracted for a moment, which may be long enough for you to sneak behind it and
disable it.
Hint: Hiding:
You cannot be seen when hiding in dark places. Shoot the lights to make it dark,
but make sure that there are no guards around. Do not stay in the light too long.
Hint: Faster manual lockpick:
When using the manual lockpick, instead of rotating it slowly as the game
suggests, press the Analog-stick in one of the four diagonal corners, as
the "rumble" will always be in one of those directions. This is much quicker.
Hint: Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either walk up to the keypad and
look at it with the heat goggles on, use sniper mode at a distance with the heat
goggles on, or activate the keypad and turn on your heat goggles there. The order
of the buttons will be as follows, based on color: Deep Blue, Blue, Light Blue,
Green, Light Green, Yellow, Orange, Red. For example, if you had a Deep Blue
button at 1, a Light Green button at 3, a Light Blue button at 4, and a Orange-Ish
Red button at 6, the code would be 1-4-3-6.
This trick where you use your thermal goggles to read the code punched in by a
guard is extremely useful, but only available in the second Chinese Embassy
mission as the current temperature in the Embassy is low enough for you to notice
a difference on the buttons that were pressed by the guard. The buttons go from a
deep red color to a deep blue color. Look for the button that is slightly different
from most of the other buttons. Then, look for a lighter blue button and so on.
following green, yellow, orange and finally red.
Hint: Blocking doors:
If you have someone chasing you, run out a door, and when it closes, stand in
front of the door for awhile. The guard will sometimes try to open it before he
gives up. Note: The door must open towards you, and not towards the enemy. The
game can crash sometimes when you do this. If the guard starts shooting at the
door, you must open it quickly. Otherwise, the game will glitch and you will be
invisible to the enemy and no event triggers will start.
Hint: Dropping down from high locations silently:
If jumping at a place that is a long way down, you will probably die or get hurt. If
there is a guard nearby, try to jump down on him so that he takes the damage.
Note: You can go into the silent drop while hitting him, so nobody will hear him
scream. If there are no guards nearby, go into the silent drop, and when you
touch the ground, quickly hold Jump. If done correctly, you will only get about
25% of the damage that you would normally receive by such a drop.
You can land quieter by crouching immediately before you hit the ground.
Hint: Shooting lights accurately:
When you want to shoot out a light and need make it accurate, turn on your heat
vision. You should be able to knock out the light faster and easier.
Hint: Shooting the SC pistol accurately:
Use the following trick to make a perfect headshots and other hits with the SC
Pistol or any other non lethal ammunition of the SC-20K. Equip the SC-20K, enter
sniper mode, hold your breath (L) and aim for a headshot or anything else. Then,
without moving either Analog-stick (movement or camera), change your weapon
to the SC Pistol or use the SC-20K in normal mode (for any other non lethal
ammunition) and fire. Alternately, you can set the aim with the normal binoculars
at full zoom (easier).
Hint: Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and green at an even pace. To disable
this, you have to press Action when it flashes green. If it becomes red the instant
before you press Action, it will explode. The way to always do this safely is to hold
Action button when the "Disable Wall Mine" selection appears. Then, if it is green,
release the button. If it is red on the screen, move the selection up to "Back To
Game" and try again.
Hint: Sniping with the SC-20K:
When using the sniper mode of the SC-20K, you can hold L to make Sam hold his
breath and aim more accurately. You can use this to clear out rooms or open
areas from afar without letting anyone spot you. The safest way is to wait for a
guard to stop in his tracks. Then, hold L, set the target on his head and take the
shot. This is extremely helpful in the first few levels from when you pickup the SC-
20K. However, when you get to the Abbatoir mission, you must be extremely
careful as the guards can see you from a lot further, can see you in the shadows,
and also have more powerful weapons. You must exercise extreme caution. From
Abbatoir onwards, if there are multiple guards in the one room, your best choice of
action is to use a smoke grenade, if they are bunched up. If not. then do not go in
commando-style because the guards from here on out are much more powerful
than in previous levels.
Hint: Better sniper mode accuracy:
For better accuracy on sniper mode, hold L. Note: This may take a few seconds to
start.
Hint: Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw it near where the most guards
are located. For the sticky camera, a control bar that tells you how to make a
noise or use smoke will appear at the bottom of the screen. Throw the smoke
grenade and the smoke should knock out some guards. When the smoke appears
from the grenade(s), it is your chance to run for it .
Hint: Knock out an enemy:
To knock out an enemy without killing him, equip the sticky camera and shoot it at
his head. Aim slightly above the head to compensate for gravity. After he is down,
pick up the sticky camera and use it again.
You can throw bottles to knock out guards. You must aim and hit them in the head.
Hint: Taking out two guards:
Shoot a sticky camera near the guard closest to you. When he approaches, use
the gas to knock him out. The other guard will approach to investigate. You must
either shoot him with a non lethal round if you cannot have casualties, or take him
out with a head shot if killing is sanctioned. This has to be done correctly or he will
revive the guard that you knocked out.
Hint: Eliminating guard threat without ammunition:
If you do not have ammunition and you find two guards, sneak up to one and take
him hostage. Make sure that your hostage is facing the other guard or he will
shoot you.
If you do not have ammunition, hide in the shadows and wait for a guard to come
up to you (or slowly creep up to him) then press R to punch him. Use two punches
to knock out someone.
If you need to knock out many guards without killing them, look around for a
water puddle. Try to lure them into it, then shoot a Sticky Shocker into the water.
This will knock many of them out. This works with any body of water, including the
sewers in the Chinese Embassy level.
When carrying a guard near a ledge or hole, it is possible to drop them flat on
their back or face. In the nuclear power plant mission, after you ride down on top
of the elevator you will climb under a walkway and out a hole. Shoot the camera
to the right, then shoot or knock out the guard. Pick up the guard then fall into the
hole. The guard drops down behind you, falling on the walkway and making a
sound. Rotate the camera to see the guard hit the grate.
Hint: Airfoil efficiency:
To knock someone out with one airfoil, shoot the airfoil at the head. If you need to
use someone for a retinal scanner or to interrogate someone, but they spot you,
shoot them once in their chest. The will appear as if they are drunk for a couple of
seconds. This is your chance to run behind and grab them. Note: Shooting a guard
in the head that is wearing a helmet will not have any effect.
Hint: Luring your enemy:
To do this, find a can or glass bottle to pick up. Once obtained, move to a location,
preferably dark. While hidden, throw the can or bottle to an open area with an
enemy nearby. When thrown, the enemy will wonder what happened and walk
towards that location. After you have drawn him out, you can take him out for an
easy kill.
When throwing objects, you can use the can as many times as desired, but a
bottle is more noticeable.
Hint: Hiding bodies:
After you have disposed of enemies in an area, make sure that you still hide them,
even though no one is nearby. Before going to another checkpoint, the alarm may
ring, and it will say that a body was found. Try to hide all bodies in hidden areas
for best results.
Hint: Quickly drop body:
When moving a body. equip your weapon. This will automatically drop the body.
Hint: Hide face:
Have the diversionary camera equipped with the SC-10. Press L button before you
zoom in and fire it at a wall. If Sam is close to the wall, he will put his hand in front
of the camera to hide his face. You can try this with any sticky camera, but you
need to be close to the wall you shoot it on for him to cover it.
Glitch: Float:
Repeatedly press X while running. It will seem as if you are floating and the
enemies will not hear your footsteps. This is especially useful in the later missions,
when attempting to kill Nickoladze; his guards are very sensitive to sight and
noise. The move makes no noise, and if your light meter is below 1, they will not
see you.
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