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[Platform:
Playstation 2]
[Author:
matt]
[Cheat
Codes Club: Splinter Cell]
[Served: 2216 Hits]
[Modified:
December-20-2003 2:30pm]
Rifle rapid-fire: Equip the rifle and press
L3. The bullets on the screen will be a bit darker. This indicates that you have
switched to rapid-fire mode. Be careful, as you cannot simply hold the trigger
as you could before; the gun will shoot as much until you release.
Better sniper mode accuracy: For
better accuracy on sniper mode, hold L1. Note: This may take a few seconds to
start.
Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw it near where
the most guards are located. For the sticky camera, a control bar that tells you
how to make a noise or use smoke will appear at the bottom of the screen. Throw
the smoke grenade and the smoke should knock out some guards. When the smoke
appears from the grenade(s), it is your chance to run for it .
Knock out an enemy: To knock out an enemy without
killing him, equip the sticky camera and shoot it at his head. Aim slightly
above the head to compensate for gravity. After he is down, pick up the sticky
camera and use it again.
You can throw bottles to knock out guards. You
must aim and hit them in the head.
Taking out two
guards: Shoot a sticky camera near the guard closest to you. When
he approaches, use the gas to knock him out. The other guard will approach to
investigate. You must either shoot him with a non lethal round if you cannot
have casualties, or take him out with a head shot if killing is sanctioned. This
has to be done correctly or he will revive the guard that you knocked out.
Eliminating guard threat without
ammunition: If you do not have ammunition and you find two guards,
sneak up to one and take him hostage. Make sure that your hostage is facing the
other guard or he will shoot you.
If you do not have ammunition, hide in
the shadows and wait for a guard to come up to you (or slowly creep up to him)
then press R1 to punch him. Use two punches to knock out someone.
If you
need to knock out many guards without killing them, look around for a water
puddle. Try to lure them into it, then shoot a Sticky Shocker into the water.
This will knock many of them out. This works with any body of water, including
the sewers in the Chinese Embassy level.
Luring
your enemy: To do this, find a can or glass bottle to pick up.
Once obtained, move to a location, preferably dark. While hidden, throw the can
or bottle to an open area with an enemy nearby. When thrown, the enemy will
wonder what happened and walk towards that location. After you have drawn him
out, you can take him out for an easy kill.
Hiding bodies: After you have disposed of enemies in
an area, make sure that you still hide them, even though no one is nearby.
Before going to another checkpoint, the alarm may ring, and it will say that a
body was found. Try to hide all bodies in hidden areas for best results.
Quickly drop body: When moving a
body. equip your weapon. This will automatically drop the body.
Hide face: Have the diversionary camera equipped
with the SC-10. Press L1 button before you zoom in and fire it at a wall. If Sam
is close to the wall, he will put his hand in front of the camera to hide his
face. You can try this with any sticky camera, but you need to be close to the
wall you shoot it on for him to cover it.
Keypad
codes:
Mission 1 - Police Station Keypad 1:
091772 Keypad 2: 5929
Mission 4 - CIA HQ Keypad 1: 7687 Keypad
2: 110598 Keypad 3: 2019 Keypad 4: 110700 Keypad 5: 0614 (if Dougherty
gets through the door before you can)
Mission 5 - Kalinatek Keypad 1:
97531 Keypad 2: 33575 Keypad 3: 1250
Mission 8 - Chinese Embassy,
Part II Keypad 1: 1436 Keypad 2: 9753 Keypad 3: 1456 Keypad 4:
1834 Keypad 5: 7921
Mission 9 - Presidential Palace Keypad 1:
2126 Keypad 2: 70021 Keypad 3: 66768
Abbatoir: Ammunition: When you are in the room with
a guard sitting at the desk that must be interrogated, behind the laptop is a
machine gun. Near that there is a lot of 5.56mm ammunition for your SC-20K.
Abbatoir: Easy kills: Before
dropping into the freezer, while in the ceiling use your thermal goggles and
take out the three guards.
Abbatoir: Protecting
hostages: When you enter the basement where the hostages are held,
notice that there are two or three doors. Equip your Wall Mine and place them in
front of the entrances. Do not place the Wall Mines near the entrance to which
the turrets are placed. Instead, place them near the main entrance to the
basement. Sections of partition of the animal pens will be exposed or seen when
the guards enter, and they will through the middle and left entrances. Place the
Wall Mines on the partitions enough to be in the middle of the entrance (in
length) or in the close range of the door. Once they are set, get ready to cut
down three guards. This is the best way to conserve ammunition if you are low.
You only need to place two, because the guards will not enter through the third
door. This will take out the first wave of guards, leaving you to kill only
three of them. You have to do this before you talk to the Chinese hostage,
otherwise you will be killed. Note: It is possible to kill Grinko with a
well-timed Gas Grenade if you are out of or are low on ammunition.
Abattoir: Endgame: After you have
disabled the antenna and picked the lock to enter the building, open the door
directly in front of you, Pick up all three Wall Mines downstairs. You will also
need all the Frag Grenades to kill Grinko easily. Collect and save them
carefully. At the endgame, you are in the barn just before you meet the
hostages. Set up booby traps with the three Wall Mines: Put one on the wall
behind the left entrance, another one on the left white separator wall facing
the hostages (in the middle of the barn), and the last one on the separator wall
first half through the aisle that leads to the door to the American hostages.
Set up the Wall Mines in the reverse order just described, since you still have
to move back to the middle isle to disable the turrets. After you talk to the
Chinese, you can take a nice comfortable sniper position in front of the middle
aisle; everyone trying to kill the Americans on your right will be blown up.
Abbattoir: Items: When you start
the mission and kill the first three men, go through the door or over the wall.
The room above your head where the first spotlight is located has the following
items: Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo, and perhaps a
med kit. To get them, kill all four guards in this area. The only way up there
is your intelligence and training skills -- stack the eight drums on top of each
other in front of room. Note: Remember use your heat-vision goggles to see the
mines.
Abattoir: Land mines: All
land mines can be seen in the dark with your thermal imaging. They will flash
about every other second. Use thermal imaging when going through the cold misty
areas where the meat is kept. This helps you to see guards before they can see
you.
Abattoir: Hiding bodies: Knock
out the first set of guards and go to the water tanks. Switch an object on. The
gates outside will be open and you can hide the three bodies in there.
Chinese Embassy: Part one: Sneak
past the first few guards. Do not waste time on them: When you start the level,
you have to jump a fence to get inside an alley. Run until just before the
lights at the end of the alley, then continue crouched. Even if the guards spot
you, there is no need to stop. Continue behind the fire to the ladder in the
dark corner of the room. Once you are up, you can easily knock out the guard
below by jumping on top of him. Then, continue and sneak past the two guards
ahead. You have to time your sneak carefully. Once you get past them, use the
same principle; move through the courtyard in the shadow up to the fence, then
continue next to it to get inside the little yard in front of you. Once inside,
leap down the manhole. Do everything previously described without stopping,
except when you sneak past the two guards in the alley. If you are not in a
particular hurry, you can also pick up the medkit after you knocked out the
guard. It is located on the balcony on your right.
Chinese Embassy: Trailing enemies in the
sewers: When you first enter the sewers, equip your smoke grenade
and walk down the path that you are supposed to take. When the three enemies
appear, position yourself close by and shoot the smoke grenade in the middle of
all of them. Wait until the smoke clears and continue on. This is easier than
trailing them one by one.
Make sure that the three soldiers are walking
on water, then shoot a Sticky Shocker on the water. The soldiers will get
electrocuted. Make sure Sam is on a platform before doing this.
Chinese Embassy: Code numbers: In part two, after
the checkpoint you will come down the trap door to a tunnel with the guard. You
must to enter three code numbers following a guard using your thermal goggles.
The codes are: "1456", "1834", and "7921".
Chinese Embassy: Big room: Go through the doors and
kill the soldier to the right by shooting a Sticky Camera at the white woman
statue that you see once you open the door. When you are in the view of it, make
a whistling noise. When the guard gets directly in front of the camera, knock
him unconscious. Then, press R1 to leave that view and shoot the unconscious
guard, so he will not be woken up by another soldier. If you shoot him, a
commander will come down the stairs to the left to investigate the noise. He is
armed with a Czech. Shoot him, and there will not be anymore enemies for the
time being. Next, jump onto the ledge directly to right of you, where the vases
are located. Once on there, shoot the vases with your pistol. You have to do
this twice before they are gone. Disable the turret and jump onto the ledge of
the upper floor. Once there, shoot the light above you, and then turn off the
IFF mode of the turret, so that when the two soldiers appear, they will be
killed. Shoot out all the lights except the ones on the bottom floor, then jump
onto the pipe that hangs above you by the turret. Shoot out all the lights that
shine on the flags and wait for the commander and the other soldier to go over
to the retina eye scanner. The commander will open the door for him, then will
stand there alone facing the turret by the stairs. Shoot your pistol around
where the turret is located, and he will investigate. When he leaves, get off
the pipe then disable the turret. Slowly go to the corner of where the turret is
by the door. Wait for the commander to return. When he is over the retina eye
scanner, slowly go down the first flight of stairs and shoot a Sticky Camera in
the corner where you were just at. Make a noise, and he will go to that corner.
He will wait there and look at it, but will not stay there for long. Sneak up
behind him and grab him. Force cooperate him to use the retina eye scanner,
which will open the door. Then, take him to a corner and knock him out. If
desired, you can shoot him. Next, go to the door which will automatically open
and shoot the soldier at the computer. Use the computer and retrieve the data
stick. Go over the far window, go up onto the table, crouch down, and slide open
the window. Then, walk outside of the window and drop down to the overhang. Drop
down to the ground to finish.
Chinese Embassy:
Man on the moon: After you have knocked out the first two guards,
look up at the moon as you continue. From a certain angle, you can see a face on
the moon. You can also use a Sticker Camera to see it from the correct angle if
needed.
Chinese Embassy, Part
2: Once you get to the hallway with the lockers, look into the
closet for a med kit. Then, go through the door into the stairwell and silently
go up the steps. There will be a guard with his back to you and another one
pacing in front of a desk. There is also a camera on the wall across from the
first guard. First, turn out the light in the stairwell. Then, sneak up behind
the guard and grab him. Time this so that the other guard is going away from you
and will not see what you are doing. Then, walk him while he is conscious into
the dark corner of the room on the left. If you go all the way into the corner,
you will not be seen by the camera at anytime. Knock out this guard. Next, shoot
a distraction camera toward the wall directly under the camera or toward the
darkness. Use the camera to make noise and when the guard is close enough, knock
him out. Then, go down the hall and through the first door. Quietly go to the
doorway. Use your night vision to see two guards in the beds. Shoot a
distraction camera under the bed toward the head of the guard on the left and
trigger the gas. Then, as the second guard gets out of bed, snipe him in the
head. On the bunk on the far left is a med kit. On a table between the two
middle bunks is pistol ammunition and a frag granade. Go up to the door to the
room next to you, but not into it so you do not trigger an event. Us the thermal
goggles and shoot out the light. Then, go back out the same way you entered and
shoot out all the lights in the hall. Switch to night vision, open the second
door, and two guards will start down the hall. Move back into the hall directly
across from the double doors. Wait for the guard to open the keypad door. Once
he moves just inside the doors, shoot the guard with the machine gun in the head
(with the pistol if you have enough ammunition). Go just inside the doorway
until the first guard goes upstairs. This will get you into the room without
using the thermal goggle trick.
Chinese Embassy,
Part 2: Gundam Wing references: When you are in the warehouses,
you can find a Gundam toy box. After you go through the second of the thermal
goggle keypads, you will be in a small supply room. If you look at the blue box
standing up on the table with the 5.72mm bullets, you will see a picture of
Gundam Epyon from the anime Gundam Wing
CIA
Headquarters: Final four checkpoints: Non-lethal ammunition is
very important in the CIA HQ. You need to conserve it as best you can. The
following steps start at the first place you should use it: After you enter the
weapons room and disable the turret gun, take the elevator up and save at the
checkpoint. Enter the room directly ahead of you. Once you are inside the room,
stick to the right wall and sneak around back of the guard sitting at the
computer. Behind the desk is a walkway which will allow you to sneak quietly
around the room without confrontation. When you get towards the back door, wait
for a guard to leave and then creep into the next room towards Daugherty's
office. Once the area is clear, begin your walk towards the security camera at
the end of the hall, then save the game. Wait until the camera turns away from
you and use the first of your non-lethal ammunition (either the sticky shocker
or foil ring) and knock out the guard sitting underneath the camera. When the
camera turns away again, run underneath it and take aim at Daugherty, who is
working with the soda machine. Shoot him with your second non-lethal weapon.
Your headset will tell you it is a mistake, but it is easier this way. Drag the
guard from the chair back to Daugherty's office --beware of the camera. Once you
have hidden him. go back to Daugherty's body, again mindful of the camera. Grab
his body and make your way for the door at the end of the hallway. Keep to the
right side, crouched so that you can sneak past the break room window and then
down to the keypad door. The code is "0614". This will bring you out to the
smoking area, where there is still one guard out on the terrace. Again, use
non-lethal weapon to knock him out and then hide his body. Then, pickup
Daugherty again and bring him down to the next door and your final checkpoint.
At this point you should have more than enough ammunition to shoot the four
guards and the engineer non-lethally and easily escape the level.
CIA Headquarters: No power in the
elevator: If after entering the weapons room and disabling the
turret gun you find that the elevator up to the top floor (Daugherty's office)
has no power, you need to go back to the main server room and complete your
objective by accessing the main server computer twice. This will create a new
objective of breaking into to Daugherty's office and also restore the power to
the elevator in the weapons room.
CIA
Headquarters: Bypass first guard: At the start of the level you
will be outside. Turn left and follow the fence. Eventually, you will reach a
wall, and a fence will be on your left side. Climb the fence and go around until
you find an opening. Go into the ventilation system. You will reach a
checkpoint. When you drop, try to make a little noise so that the guard will
start looking for you, then hide. When he stops looking for you, he will remain
in one location. Go over to the fence behind him very quietly. Climb the fence
and get to the other side. If done correctly, he will not notice you. Do not
climb down. Instead, climb directly above him and jump.
CIA Headquarters: Get rid of three guards at
once: First, go to the security office and flick the lights off.
Then, crouch down and go in the corner near the door. When the guard enters to
turn the lights on, knock him out. Move his body away, then flick the lights on
and off. Hide in the same place. Wait for awhile and another guard will appear
to turn on the lights. Do the same to him as done to the previous guard. Flick
the lights a third time and the last guard will appear. You have to be careful
with him, as he can see you in the corner. Knock him out quickly.
CIA Headquarters: Shortcut: After
you have came through the fan and reach the first checkpoint, an engineer will
walk past. After he has left, run and jump over the fence. Knock him out, then
hide him in the dark. Do not run round the corner, as there is a camera at the
other end. Carefully sneak past it and you will reach a set of stairs. Go up the
stairs, but be cautious as there are two guards up there. Go into the first room
on your right. Pick up the items and go through the opposite door to bypass half
the level.
CIA Headquarters:
Items: Get to the first floor, at the intersection with the sign
that reads "Server Room >, and Security Station 1 <". After you get the
Data Stick from the room that the man appears from, go down the hallway until
you get to the intersection. Turn left and go down that hall until you turn
right and get to the door. Enter the door and you will be in the security
station. The guard should be talking to a passing guard. Wait until he is done.
As soon as he finishes, sneak up behind him and grab him. Make sure no one sees
this. After this is done, drag him into the dark corner near the door and knock
him out. Go through the door in the far corner and you will be in a closet. In
there, there is a Med Kit, Sticky Shockers, and some other items. When you are
done, go through the door you came in, then go back down the hall to the
intersection again, being mindful of security patrols. If you see a security
guard by himself, grab him, knock him out, and hide him in the shadows. Down the
hall, there is a closet with some gadgets in it. When you are done with this
hallway, go through the door with the keypad on it.
Use the following
trick to get more Stick Shockers and Cameras. After the door you follow
Dougherty through, go to your left. There is a door marked "UFO Sightings
Office". Pick the lock and go in. To your right is a keypad door. Directly ahead
is a computer. Use the computer to get the code for the door. On the inside are
three Sticky Shockers and three Sticky Cameras.
CIA Headquarters: Alternate entry route: When you
must infiltrate the CIA complex to find a mole, an alternate entry route into
the building is to sneak around to the ventilation systems as usual. However,
instead of climbing the fence and entering through the disabled fan, sneak by
the two guards near the van talking to the civilian by following the darkened
front wall area near them. You will soon reach a drainage pipe going up the
wall. Quietly scale this pipe and get onto the large outcropping above the van.
In the crouched position, walk to an open vent in the front of the building and
enter. You will need to open a trap door and drop down on the inside of the CIA
building on the other side of the front doors. Stay up on top of the doors and
wait for the guard to appear. Then, drop down on him and knock him out. Drag his
body to the darkened area off to your left then follow that wall to the small
counter where a guard stands. Stand up at the left edge of the counter near the
wall and pick up the pop can. He should not notice you if you are quiet and
still in the dark. Throw the can backward into the general area from where you
started off. The guard will walk towards the sound and you may sneak by him. Go
through the metal detectors. Enter the room on the right for some health and
Sticky Shockers, or go directly into the other set of metal detectors to get a
checkpoint. This will put you past two guards, a maintenance man, and a camera,
which you would have had to pass if you had chosen to go through the
ventilation.
Use the following route instead of going through the
ventilation system. When you first start this level, go to the cage the has the
fan in it. Do not jump the fence. Go to the right of it and turn on your night
vision goggles. You should see a pole walk to it. Be extra quiet, as there are
three guards outside a van talking. Climb the pole, and you should see a vent
open. Go through it, turn left, and open the trap hole. Go through this. It will
take you straight to the main hall. You will land on a bookcase. Go straight (or
to the left side of the hall). Go straight to the main counter. Quietly jump the
counter and knock out the guard. Go through the door and knock out the guard in
this room. Go out the door to the right. Take a quick left and go through the
inactive metal detector.
CIA Headquarters:
Entering UFO office: Towards the end of the mission is a locked
office with a "UFO Sightings" sign on the side. Inside the office is a keypad
locked door. To gain access to this room, read the data stick file found in the
computer in the office. There are several Sticky Cams and Sticky Shockers
inside.
When you are about to kidnap Mitchell Dougherty in the smoking
area, just past the door with the key code "0614" is a locked UFO department
door. Use the lock pick to open it. Inside is another locked door and a
computer. Access the computer to get a coded file. It has a number at the end of
the data stick. Use it to unlock the door. Unside are three Sticky Cams and
three Sticky Shocker. After you do that and return to the hall, the alarm always
sounds.
Defense Ministry: Getting to the South
Hall/Wing: After interrogating the driver and heading back
upstairs, save at the checkpoint and view the intermission sequence of the
window in the courtyard opening. Walk out on the balcony and turn left. Jump on
the rain gutter on the wall. Move along the gutter towards the open window. If
an alarm goes off, you have not properly hidden your dead bodies. Move back
through the level and throw all your dead bodies into dark corners.
Defense Ministry: Alternate way to enter
building: Instead of falling on the balcony and sliding down the
pipe when the level first begins, turn to the left. You will find one of those
things you can rappel down. You can repel down and into the building.
Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the guard, access the
computer in the far right corner of the level first. Then, access the main
(Nikoladze's) computer closest to the window. Immediately run back to the window
and drop out, but stay near to the ledge so that you will grab hold of it and
hang out with the window. Guards will enter and search the office. They will not
see you if you remain hanging out the window. They will clear the room, then
leave. You can now access the computer again (as instructed by HQ). Then,
proceed with caution when reaching your extraction point.
Defense Ministry: Hack into computer: Use the
following trick to hack into a computer without getting detected. Start by
rappelling down the building as usual, until you see a guard. Then, take a clear
shot at his head. Once this is done, break into the window, grab his grenade,
and shoot out all the lights in the room. Then, check the computer. When the
guards come running in, fall out the window that you came in through. Hang until
they all are gone. When the shocking music stops, get up and check the computer
again. Finally, go out the door and turn left. Go through the door that was
previously jammed. Run to the bottom and grab the medikit; then go through the
door. Quickly turn around to face the door. Throw the grenade to kill the guard
pursuing you. Make sure you are far enough away to avoid injury. Hop on the pipe
and slide down to the bottom. If you are quick enough, you can see how the guard
was killed by your partner.
Defense Ministry:
Rooftop: After you access Nikoladze's computer, you must go out
and hang from the window. After they all leave, if you only knocked out the
guard when you came in, you must either kill him or knock him out again. Quickly
go back to the computer to gain the information. Then, you must leave the room.
Go out the door and go to your left. At this point you do not need to be silent.
Go to the door that you could not open previously to find a flight of stairs. Go
down them. Pick up the medical kit and use it if needed. Open the door, then
jump over the railing to your left. Immediately run to the elevator shaft at the
far end of the roof as fast as you can. Do the same thing as you did with
Nikoladze's window -- hang down. A guard will appear and investigate. Do not
worry -- just keep hanging. He will leave in a moment. After he leaves, wait a
second to make sure he is far enough. Climb back up, then turn around. On the
opposite side is a pole which you can go down. Jump across and grab it. When you
go down, your van will be towards your left. Your van help will kill a guard. Go
up and talk to him.
When at the top of the roof at the Defense Ministry
-- while hanging from the elevator shaft, you do not need to wait for him to
leave to shimmy down the pole. You can drop from beam to beam until you reach
the bottom of the shaft. While hanging from the top, drop, then catch the next
ledge/beam. This will take you to the garage where your extraction point is
located.
Defense Ministry: Clean head shots:
After you Laser-Mic the conversation between Masse and Grinko in
the glass elevator, kill the three guards in the courtyard and climb the
skirting into the South Wing. You will reach the room with the elevator. Hide on
the left side of it, aiming your pistol at head level towards the elevator. Two
guards will run out. Kill them, but do not waste your time hiding their bodies.
Get into the elevator that they came from and go to the seventh floor. There
will be a glass door with a keypad on either side of the hall. Go to the one on
the right and move back and forth in front of the door. The soldier in there
will see you and run to the door. Back up so you will not block the door. Let
him unlock the door, and as he is opening it, get your sights on his head. It
will not move after the door is opened. The second the door is open all the way
-- fire. Do the same on the other glass door. This is a good strategy to get
clean head shots.
Defense Ministry: Get access to
Retinal Scanner: After you get into the room with the cooks and
are hiding in a crouched position, do not use the "throw the bottle into the
freezer technique". You will need both of them later. After the soldier leaves
the room with the cooks, stay in a crouched position and slowly move along the
left side of the table that you were hiding behind. Come up behind the first
cook you encounter, in the white shirt. From there, grab him and go into the
human shield position with your pistol extended. The other cook may or may not
notice that you are there. Shoot the cook that is washing the dishes (or running
scared for the alarm). Knock out the cook that you are holding and carry them
both into the freezer, as far back as you can go. Turn out the freezer light,
then put on your night vision goggles. Turn off the kitchen light and open the
door. As quickly as possible, run across the room and hide behind the open door.
The guard will enter to turn on the light. As he stops to turn on the light,
shoot him in the head. Hide him behind the counter. Next, run out of the open
doors and over to the stairwell until you hear the music that indicates that
someone saw or heard you. Run back into the room and hide behind the same door
as before. The guard will come to turn the light on as before. Do the same thing
as you did previously; shoot him in the head. Hide him behind the counter and go
back into the kitchen. Get one of the glass bottles by the open window, on the
table, and run back through the kitchen, through the adjacent room, and through
the open doors. It is now safe to turn off your night vision. Note the guard by
the locked door across this huge room. Walk over to the balcony and hum the
bottle at him. Sometimes you will knock him out, sometimes you do not. If you do
not, you will hear him say either "that's unusual" or "what the Hell...?".
Either way, go once more into the room in which you killed the two guards. Hide
once more behind the open door by the light switch. It may take him awhile to
get up there, but he will also meet the same fate as his two comrades. Shoot him
in the head as he turns on the light. That eliminates the guard by the door,
thus decreasing the chance of an alarm going off while you take out the second
guard in that room. This will be a little trickier. Go out of the room and down
the stairs onto the second level. After you get to the bottom of the stairs, go
straight into the corner that you are facing. Go to the railing and run back and
forth across it until you hear the music that indicates you have been sighted
again. Hide back in the corner and wait for him to climb up the stairs. Once he
gets up there, you have two choices. Either sneak up behind him and knock him
out, or shoot him in the head. Now that you have cleared the room of the two
guards, go back up the stairs and into the kitchen. Get the last bottle, exit
the kitchen, go back into the room, and down the stairs. Use the computer until
you hear Lambert talking. He will tell you that a Colonel is coming and some
other things. Hide under the stairs to the left of the computer desk, in the
dark by the wall. Wait for the Colonel to get down the stairs and sit in his
desk. Throw your bottle at the wall in front and to the left of the Colonel. He
will go to see what happened. Sneak up and grab him, thus giving you access to
the Retinal Scanner.
Defense Ministry: Hang on
gutter without alarm: After interrogating the driver, you are
supposed to go out to the balcony in the courtyard and hang on the gutter. To do
this without setting off the alarm, take the two guards that you killed or
knocked out in the hallway into the room. Hide them, then turn off the light.
You should now be able to make it to the other window without setting off the
alarm.
Defense Ministry: East
wing: Once you have rappelled down the wall and into the east
wing, sneak up behind the guard and knock him out. Put him on the balcony. Take
out the camera, take the data stick, then proceed to the door. Open the door and
crouch behind it. You should see one guard patrolling and another standing
still. Wait until the patrolling guard is walking away, then sneak into the
shadowed part of the hallway. Wait until he is walking away again and open the
door to your left. Run up the stairs to the medkit. The guards should not notice
you. Proceed down the stairwell by crouching under cameras and shooting lights
out. Save your checkpoint at the bottom. Sneak past the first camera and stick
to the wall on your left. Take out the other camera near the car and watch from
the shadows as the driver inspects the camera, then walks off. Go around the
corner to the pillar at the back right and hide on its right side. The guard
will return and, after awhile, start smoking. Sneak up behind him, drag him into
the dark, and interrogate him. Go back the way you came, in the shadows. Near
the door where you entered should be a guard. Stay in the shadows, sneak up
behind him, knock him out, and hide his body in the elevator shaft. Sneak past
the camera and go back up the stairwell. there should only be one guard in the
hall. Knock him out and then hide his body in the darkness near where you
acquired the medkit.
Defense Ministry: Secret
area: In the beginning of the Defense Ministry mission, after you
have gone through the first room and are in the hallway with the two guards (one
patrolling, the other on the left side of the hall facing away from you), crouch
and sneak into the shadows on the left side of the wall. Go into the room on the
left, behind the stationary guard. Walk straight through the door, then up the
wooden planks. There will be a medkit on the wall -- take it. Turn back towards
the wooden planks and look up. You should see a metal girder. Get close to the
wall on the left and do a double jump to get on that girder. Once standing on
it, there should be another girder in front of you. Jump and get on it. Then,
turn around and you should see yet another girder. Jump on it. Directly in front
of you should be a medkit and a disposable pick on a well lit platform. Jump to
it, pick up the items, and turn around again. Run to the girder (you do not have
to jump). If done correctly, you should grab onto it. Release the girder and
immediately hold Left Analog-stick Up to grab the next girder down.
Defense Ministry: Body disposal
location: The following is a perfect place to dispose of a single
body. The reason you can only do this with one person is because there is only
one person in the room. Make your way to the point where you have to hack into a
computer. After you repel down the window and kill the guard, pick him up and
walk towards the window. When you barely start to fall off, pull out your weapon
to quickly drop the guard . This is an easier and quicker way to drop a body. If
done correctly, the guard will fall out the window onto the ground, where no one
can find him.
GFO Oil Rig: Body disposal
location: When you are supposed to get the briefcase, wait until
the man runs all the way back where the boat was located. He will be crouched
down. Hit him with your shoulder and pick him up. It is important not to kill
him yet. Go to the edge and drop him into the water. You can hear him drowning.
Kalinatek: Bypassing guards: In the
Kalinatek building, when you overhear two guards talk about gun turrets and wall
mines in a hallway, open the door next to the glass wall. Use your SC-20K in
sniper mode and shoot the wall mine on the transparent wall. This should take
out the two guards that are talking. Switch off the hallway lights and a third
guard should come around to inspect the flames. Snipe him down, pick up any
satchels, and make your way to the elevator.
The
Police Station: Sneak over to the right side to find something to
climb to get on a shed. There is a trap door on top. Open it and go down it.
Work your way around to find some pipes. Climb them as far as you can go, until
you see a burning building. There is a slide wire here. Jump on it. Once inside
the building, a woman will guide you .Do not go in the room in front of you . Go
left down the hallway, then in a room, then back into the hallway. Go up the
staircase. When there is a gap of fire, climb on a pipe above to get across.
Once you get to a big room, the woman will tell you to go to some stairs in the
opposite corner. Go up there in a room to find a man. He will talk. After that,
leave through the only exit to find a room with smoke pouring out of it. Use
your night vision in the room to find a door to go through. Save the game at
this point. Then, go out the door and you will find a gap. Jump across it, then
wait for the guard to get off the radio. Knock him out by grabbing him. Shoot
out the two lights and go by the window on the right side. You can slide it open
and jump in. Wait for the guard to open the door, then sneak up behind him and
kill him. Go to the room with the keypad-locked door. As you enter the room, the
first picture on the left can move. Move it and access the computer. The key to
the door is 091772. Go on the balcony find the slide rope on the left. Use it to
get to the roof. Work your way to find to the crooked cops. Wait for them to
call for an ambulance, then grab the first man and shoot the other man. A
civilian will report seeing you. Keep your hostage and kill the man around the
corner. Then, dispose of your hostage. Go up the stairs. You should be in the
courtyard area. Instead of shooting the lights, run to the far right corner.
Stay ducked during all of this. In the bushes is a hidden area. Use the computer
and get the med kits. Wait for the guard to come by, then shoot him in the head
to conserve ammunition. .Proceed to the open gate. There is a drunk on the
right. He will not attack, but try to grab him. If you let him see you, and he
will run off. Grab him when you get close enough. Continue through the street.
There is one guard around the corner and perhaps one more up ahead. Kill them
and move on to find a lit area. Go to the far left and do a wall jump over the
wall. Once inside, go down the stairs. The keypad on the door requires 5929 to
be entered to gain access. Go inside and wait to kill the guard. Move all bodies
you kill to somewhere dark where they will not be seen. Use the lock pick to
open any locked doors and access all computers. There is a guard in the lab.
Kill him. Carefully take out the camera in the morgue, then grab and interrogate
the scared man. Do no knock him out yet. When he tells you nothing new, then
knock him out. Walk up to the bodies on the tables. Lambert talks and you will
keep going. Carefully walk through the door and kill the guard on the left. Let
the other man go . Go into the room, use the computer, and get the med kit. Do
not go out the double doors -- it is a waste of time. Go to the automatic door
and walk up the stairs. Then, be quiet and sneak up on the first man and grab
him. Take him to the dark area where you came from, then knock him out. Do the
same to other man at the computer. Next, go to the door across from where the
second computer man was located. Once inside you will see a silhouette. Go past
the drapes, grab him, and knock him out. Access the computer to learn that you
have completed the mission. Go out those double door that you passed earlier for
extraction. Note: Always duck when you try grab someone because it is quieter.
Presidential Palace: When you are
on the run from the guards after sniping Nicoladze, in the dining hall climb on
a cabinet. Then, jump to the balcony that you see. Go through the door in this
room. You will find four guards. Do not shoot them yet. Instead, sneak upstairs
and turn off the light. Crouch in that corner and snipe them after they come up
to the level that you are on. You will be able to shoot all the guards because
of their curiosity to find out what is going on upstairs.
After you take
the elevator down to the library and have to fight all the guards, instead of
going against the guards and using up ammunition, use the following trick. When
the elevator opens, run to your right and towards the flight of stairs. Run to
the left of the stairs into a flight of stairs that will lead down There will be
a guard there. Do not shoot him. Instead, just pass him and he will not shoot or
follow you. Do not run to the door to the right of the stairs, as there are two
guards coming up there.
Presidential Palace:
Hidden area: After you put in the code to open the gate by the
waterfall (2126), make sure that the guard is dead. Go right from the open gate.
Go along the stone wall/fencing and gate to the end of the walkway. On the wall,
you will see a faint line between darkness and lightness. Go to the other side
of this line and walk forward. You will pass through the wall into a small area
in between two larger walls. From here, you might be able to do a split jump.
Presidential Palace: Taking out the Georgian
Elites: When you first encounter the Elites, there will be two men
on the bottom level, one on your level, and one more on the top level. Hide just
inside the door, to the right. Equip your Smoke Grenade first, then snipe the
man on the top level. Then, immediately turn to the left and launch the grenade
at the wall, aiming to the right so it will stop at the top of the stairs. Use
Thermal Vision to kill them if the gas does not. They will run just around the
corner sometimes -- just take them out with your pistol. On the part where you
just get off the elevator, immediately run to your left, shoot out the light in
the dark corner, then stand between the small pillar and the wall (to protect
you from the guard standing at the top of the stairs), opposite the stairway.
Equip your other Smoke Grenade then wait a few seconds. Launch the grenade at
the bookcase that is opposite the elevator. Gun down the guards that come around
while they are choking. Move to the right side of the bookcase closest to you.
While crouching slowly back up until you see the guard's head that just appears
over the books. Kill him with a head shot. Follow the wall to the right and do
the same with the guard that was standing on the balcony directly over you.
After you use Nicolatze and the lights go out, run to your left and hide between
the pillar and the box. Throw a Frag Grenade between the two boxes by the
guards. Snipe the other three men while taking cover. After you snipe Nicolatze,
kill the guard, then run down the stairs and immediately shoot out the two
lights in the kitchen. Wait for all three guards to walk in one at a time and
knock them out. Go to the other side of the dining room, then go through the
double doors. Choose any door to open. As soon as you do, run back to the dark
kitchen. Equip a Frag Grenade and throw it at the guards that are searching for
you. Knock them out as they enter, but make sure they are alone. After you kill
all four, you have completed the game.
Look through the door with the
thermal vision headset. Shoot at the door and run to the corner. The guard
closest to the door will investigate what happened. As soon as he is standing
still, snipe him in the head. The other guard will not notice. When the door
shuts, get the body and hide it in the other room. Then, go to the door, open
it, and run back to the corner. The other guard will see you, but will not know
what it is and will investigate. When he opens the door and stands still, shoot
him in the head. You do not need to hide his body. Go into the next room and
look over the stairs to the other side of the room. Snipe the guard standing up
in the head, then run to the dark corner next to the stairs. Switch the gun to
rapid fire. When the other guard runs around the corner, shoot him.
Presidential Palace: Ignored by
guards: After you snipe Nickoladze from the balcony near the end
of the mission, go through the door behind you (save checkpoint). Stop and snipe
the glass door at the end of the dining room. This will put the two guards in a
zombie state and will prevent them from coming through that door, therefore
making it easier to finish the game.
Presidential
Palace: Last save point: Run down the stairs and enter the door
opposite of the diner. Shoot out both lights then jump and crawl onto the metal
cabinet on the right. Take out your SC-20K and wait for a guard to enter the
room. Quickly shoot him in the head. Another guard should enter. Also shoot him
in the head. If another guard enter, do the same thing to him. Then, run into
the dining room. Jump and crawl onto the cabinet on the left. Jump onto the
balcony and slowly walk in. There will be four guards (two on both sides of the
room). Very quietly walk to the other side. Jump onto the rail (while crouched)
and hang on. Quietly fall to the ground and open the door to complete the
mission.
Return To The Chinese Embassy: Sentry
guns: Once you use the thermal goggles to open the door, you will
enter a large open room. Note: Under the normal difficulty setting the keycode
is "1436" or "1463". To the right will be a sentry gun. Run straight forward and
out of its range, then face the gun. To the left of it will be the computer. Go
to it and "Disable IFF" (the circle will be empty), or just disable it. Then,
jump up on the shelf you see to your upper right. Pull yourself up, jump on a
jar, then climb up where the banister is broken. Go to the sentry gun's computer
and make the circle next to "Disable IFF" empty. Duck behind the gun then watch
as two guards walk out and get shot. The last sentry gun at the top of the steps
on the opposite side of the room is not a problem. Look behind you (when you are
behind the sentry gun that just shot the two guards) to find a pipe. Jump up on
it and shimmy across. You will see a guard and a colonel. Get back to where you
are not visible by the colonel. He will let the guard through the door. When he
has his back to you, slowly creep up behind him. Make sure you do not knock him
out when you jump off the pipe. Force him to let you through the retinal scanner
door and continue on with the mission.
Slaughter
House: After talking to the Chinese diplomats, go towards the
center aisle, between the sentry guns. Use the sniper view to see a man coming
from the hallway and take him out. Then, immediately look to the left to see a
soldier awaiting a Frag Grenade explosion. Shoot him in the head. Note: It is
essential that you take out this soldier to succeed in the mission. Then, go to
the room where the American soldiers are crouching. Stand in the doorway. Face
the way the soldiers appear from. A soldier crouching will be going directly for
that room. Take him out, and then move back to the center. As a colonel (the man
with the red hat) throws a grenade, snipe him in the head. Then, move back into
the doorway where the Americans are located. You will hear Grinko saying that he
is coming and that he is ordering a man to come with him. Stand in the doorway
and shoot the soldier that comes that way. Pick up the medkit and go back in the
middle in between the sentry guns. Then, move forward towards the short concrete
wall. Kill Grinko with either a snipe to the head of a Frag Grenade. As soon as
you kill him, the mission will be completed.
Slaughter House: Sentry guns: In the Slaughter House
level (the level about the web-broadcast), there are many pesky sentry guns. To
keep from getting annihilated by them, use flares. You can find five of them
close together. Rolling seems to work best in avoiding the guns. Roll just
outside of the gun's quarter-turn area so you are close enough to reach the
computer control. Light a flare and throw it in a way that will allow you safe
passage to the computer, then disable the gun. Be careful -- the flare only
distracts it just enough to give you a small time frame to get to the computer.
When you make it to the end of the level and are near the three soldiers
and the three Chinese diplomats, you will see two sentry guns protecting the
entrances. Set up wall mines (if available) on the side of the room opposite the
doors. This is a trap for the soldiers that appear later. Turn back to the two
sentry guns. The one on the left is guarding the soldiers. You want to leave the
gun on, but make sure the circle next to "Disable IFF" is not filled in. This
will set the gun to attack anyone (namely the enemies that try to kill your
fellow soldiers). Disable the gun on the right and also make sure the IFF circle
is not filled in. Once you enter and talk to the Chinese diplomat, you will be
alerted that Grinko is coming. Exit out of the room, turn on the gun you just
disabled, and start aiming across the room. You will see multiple soldiers
approaching. A lot of them will be blown up, or catch fire and die. Watch for
ones with frag grenades. Once the other soldiers are dead, Grinko can be easily
dealt with. Keep some cover and start looking for a little head popping up above
the wooden partitions then shoot him in the face (or use a frag grenade if
available). Once Grinko is dead, disable the gun on the left and you will have
completed the mission.
Training: Hidden
area: Walk over to the ledge on the left during the training
mission. Do a double jump to get up onto the ledge, then turn left. Go to the
keypad and enter "5656" to enter the second room. Talk to the NPC. When done,
you can knock her out and fail training.
Start in the training area. You
have to wait until the intermission scenes are over and they "calibrate" your
equipment by looking in the four directions. When you can move, run to the right
and do a double jump off of the wall on your right to climb onto the ledge. Once
you are on the ledge, turn to your right and you will see a door. Open it.
Inside you should find a lock pick. Exit the room and go through the obstacle
course. at the end. Lambert will tell you to find a way over the gate. Do the
usual (a double jump over the wall and to the other side) but do not open the
"garage door". Instead, go to the locked door and use your newly acquired lock
pick. Inside, you should find a computer. Use it and you will retrieve a Data
Stick. On it will be a keypad code for another secret area in the training room.
Return to the beginning of the training level where you first started. This
time, do a double jump on the other side. Here, you will find the door that
requires the keypad code. Once inside, talk to the NPC. Note: if you knock her
out after completing all of the conversations, Lambert will fail you.
Walk over to the ledge on the right during the training mission. Do a
double jump to get up onto the ledge, then turn left. Go to the door and open
it. Inside, you will find a set of lock picks.
Save ammunition: If you find a room being patrolled
by a guard or worker, wait until he leaves, then turn off the light switch. When
he returns, he will immediately move to the light switch to turn it on. At this
point, his back should be turned to you. Quietly sneak up and either grab or
punch him without firing your weapon.
Avoiding
detection: Always try to stay in shadows or bushes; crouch when
walking around; try to take someone hostage before shooting them; always try to
use your night vision/thermo goggles just to check to see if there is anything
to get around you; and drag bodies into dark corners.
Retrieving Sticky Camera: To retrieve a Sticky
Camera that is too high to reach, shoot it with the sniper rifle or the handgun.
It will fall to the ground.
Knockouts with Sticky
Cameras: Use the following trick to have essentially unlimited
ammunition for knocking out enemies. This does not work until after you have
found the SC-20K and have Sticky Cameras. If you are close to an enemy and want
to knock him out, shoot him in the head with a Sticky Camera. It will knock out
your enemy, and you can then pick the camera up off of the ground.
For a
convenient attack on a guard or character without being noticed, fire a Sticky
Camera (not a Diversion Camera) at your targets' head. Due to gravity, aim
slightly higher, near the top of the head or above it. This saves bullets,
eliminates the risk of being seen, and you can pick up the cameras and use them
again.
Use Diversion Cameras to take out large
groups: In the levels in the game after you gain the SC-20K, you
can easily take out large groups of enemies using the Diversion Cameras. First,
find a good hiding place. Fire a Diversion Camera at the first guard. Make sure
you hit him in the head. Then, all the other guards will approach to
investigate. You can now easily gas them.
Flares: If you are pinned down by a turret, throw a
flare across it. The turret will be distracted for a moment, which may be long
enough for you to sneak behind it and disable it.
Hiding: You cannot be seen when hiding in dark
places. Shoot the lights to make it dark, but make sure that there are no guards
around. Do not stay in the light too long.
Faster
manual lockpick: When using the manual lockpick, instead of
rotating it slowly as the game suggests, press the Analog-stick in one of the
four diagonal corners, as the "rumble" will always be in one of those
directions. This is much quicker.
Thermal goggle
keypad readings: To read the heat signature on a keypad, you can
either walk up to the keypad and look at it with the heat goggles on, use sniper
mode at a distance with the heat goggles on, or activate the keypad and turn on
your heat goggles there. The order of the buttons will be as follows, based on
color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange, Red. For
example, if you had a Deep Blue button at 1, a Light Green button at 3, a Light
Blue button at 4, and a Orange-Ish Red button at 6, the code would be 1-4-3-6.
This trick where you use your thermal goggles to read the code punched
in by a guard is extremely useful, but only available in the second Chinese
Embassy mission as the current temperature in the Embassy is low enough for you
to notice a difference on the buttons that were pressed by the guard. The
buttons go from a deep red color to a deep blue color. Look for the button that
is slightly different from most of the other buttons. Then, look for a lighter
blue button and so on. following green, yellow, orange and finally red.
Blocking doors: If you have someone
chasing you, run out a door, and when it closes, stand in front of the door for
awhile. The guard will sometimes try to open it before he gives up. Note: The
door must open towards you, and not towards the enemy. The game can crash
sometimes when you do this. If the guard starts shooting at the door, you must
open it quickly. Otherwise, the game will glitch and you will be invisible to
the enemy and no event triggers will start.
Hint: Dropping down from
high locations silently: If jumping at a place that is a long way down, you
will probably die or get hurt. If there is a guard nearby, try to jump down on
him so that he takes the damage. Note: You can go into the silent drop while
hitting him, so nobody will hear him scream. If there are no guards nearby, go
into the silent drop, and when you touch the ground, quickly hold Jump. If done
correctly, you will only get about 25% of the damage that you would normally
receive by such a drop.
You can land quieter by crouching immediately
before you hit the ground.
Hint: Shooting lights accurately: When you
want to shoot out a light and need make it accurate, turn on your heat vision.
You should be able to knock out the light faster and easier.
Disabling Wall Mines: Slowly go up to a Wall Mine.
It will flash red and green at an even pace. To disable this, you have to press
Action when it flashes green. If it becomes red the instant before you press
Action, it will explode. The way to always do this safely is to hold Action
button when the "Disable Wall Mine" selection appears. Then, if it is green,
release the button. If it is red on the screen, move the selection up to "Back
To Game" and try again.
Sniping with the
SC-20K: When using the sniper mode of the SC-20K, you can hold L1
to make Sam hold his breath and aim more accurately. You can use this to clear
out rooms or open areas from afar without letting anyone spot you. The safest
way is to wait for a guard to stop in his tracks. Then, hold L1, set the target
on his head and take the shot. This is extremely helpful in the first few levels
from when you pickup the SC-20K. However, when you get to the Abbatoir mission,
you must be extremely careful as the guards can see you from a lot further, can
see you in the shadows, and also have more powerful weapons. You must exercise
extreme caution. From Abbatoir onwards, if there are multiple guards in the one
room, your best choice of action is to use a smoke grenade, if they are bunched
up. If not. then do not go in commando-style because the guards from here on out
are much more powerful than in previous levels. |
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