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CNK
V2.0 - Webmasters
Version 2.0 of the CNK Integrator
is currently in development, until
its completed you will be unabled
to download version 1 or create
new accounts.
[Platform:
PC-CDRom]
[Author:
matt]
[Cheat
Codes Club: The Sims: Deluxe Edition]
[Served: 5772 Hits]
[Modified:
December-20-2003 2:24pm]Cheat mode: Press [Ctrl] + [Shif
+ C during game play to display a prompt in the upper left corner of the screen.
Enter one of the following codes to activate the corresponding cheat function.
Note: Enter [Exclamation poin at the prompt to repeat the last cheat
entered. Enter a [Semi-colon] between codes to enter multiple codes at the same
time. Additionally, most of the codes will only work with the unpatched version
of the game.
Result - Code
1000 Simoleons (unpatched game
version)- klapaucius 1000 Simoleons (patched game version) - rosebud Add
new family history stat to the current family - hist_add Appends the route
destination list to AllRoutes.txt every time a route is found - write_destlist
Architecture tools automatically set the level as needed - auto_level
Automatically import and load indicated FAM file - import Automatically load indicated house, no questions asked - house Check and fix required lot objects - prepare_lot Completely flush
app to VM file when running Windows NT - flush Crash game - crash Create
moat or streams - water_tool Create shrunk_text_#.bmp files - shrink_text
Create-a-character mode - edit_char Display personality
and interests - interests Draw all animation frames disabled -
draw_all_frames off Draw all animation frames enabled - draw_all_frames on
Draw colored dots at each person's origin - draw_origins Dump selected
person's most recent list of scored interactions to a file - dump_happy Dump
selected person's motive contribution curve to a file - dump_mc Enable debug
flag to show outcome choice dialogs for social interactions - debug_social
End sim logging - sim_log end Floorable grid disabled - draw_floorable
off Floorable grid enabled - draw_floorable on Force an assert for
testing - assert Log animations in the event log window - log_animations
Map editor disabled - map_edit off Map editor enabled - map_edit on
Move any object - move_objects on No tutorial object generation when
tutorial house is loaded - tutorial off Prevent web browser crashes -
browser_failsafe Preview animations disabled - preview_anims off Preview
animations enabled - preview_anims on Programmer stats - tile_info Quit
game - quit Read in behavior tuning constants from Tuning.txt - #import
Rebuilds entire control panel/UCP from scratch - rebuild_cp Refresh the
BMP_ resources for all people whose IFF files are writable - refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters -
refresh_textures Restore tutorial - restore_tut Rotate camera - rotation
<0-3> Routing debug balloons disabled - route_balloons off Routing
debug balloons enabled - route_balloons on Run series of random operations
on unhoused families - fam_test Save currently loaded house - save
Save family history file - history Selected person's path displayed -
draw_routes on Selected person's path hidden - draw_routes off Set event
logging mask - log_mask Set free thinking level - autonomy <1-100>
Set game speed - sim_speed <-1000-1000> Set grass change value -
edit_grass : Set grass growth - grow_grass <0-150> Set lot
size - lot_size Set maximum milliseconds to allow simulator -
sim_limit Set time of day (unpatched game version) - set_hour
<1-24> Set z offset for thought bubbles - bubble_tweak Sets the neighborhood directory to the path - Sets whether menu items appear for in use objects - allow_inuse
Show memory view window in debug builds of the game - memview Start sim
logging - sim_log begin Swap the two house files and updates families -
swap_houses Ticks disabled - sweep off Ticks
enabled - sweep on Tile information displayed - tile_info on Tile
information hidden - tile_info off Toggle allowing visitors to be controlled
using the keyboard - visitor_control Toggle assets report - report_assets
Toggle automatic object reset feature - auto_reset Toggle calls to
PeekMessage within sim loop - sim_peek Toggle camera mode - cam_mode
Toggle display of unavailable interactions in person control menus -
all_menus Toggle music - music Toggle object compression in save file -
obj_comp Toggle quaternion transformations - quats Toggle sound log
window - sound_log Toggle sounds - sound Toggle web page creation - html
Total reload of people skeletons, animations, suits and skins -
reload_people Trigger sound event - soundevent Write out an RTE file
every time a route is found - write_routes Write out behavior tuning
constants to Tuning.txt - #export
Restore your
mood bars Make your sim sit down on a chair. Go to the cheat
dialogue box and type in 'move_objects on'. Press F3 to go to the build mode.
Click on the chair your sim is sitting on and delete it. Your sim will also be
gone. Go to live mode and click on your sim's face to get him back with full
mood bars.
network
statistics
CNK
Integrator
457 Accounts
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most online: 17