[Platform:
GameBoy Advance]
[Author:
matt]
[Cheat
Codes Club: Harry Potter And The Chamber Of Secrets]
[Served: 4337 Hits]
[Modified:
February-4-2003 9:51pm]
Hint: Nimbus 2000 Broomstick:
On the second day of school, go to the Quidditch practice. Complete the
training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You
can now fly anywhere around the school during the day. Note: You can only land
on grass and cannot fly inside the school.
Hint: Easy Bertie Blotts Every Flavor Beans:
When you exit of the Gryffindor Tower notice the object in the corner. Hit
it with Flipendo and three Beans will appear. Go around the corner and walk at
least three steps away. Return and cast Flipendo again to get three more Beans.
Repeat this to get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above
Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a
yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2
Beans.
At the beginning at Ron's house is a tool chest
in their barn. Every time it moves on its own means that you can shoot it with
Flapendo to get more beans.
Information in this section was contributed by Aserisz.
Go to seventh floor. Go to the jar next to the
picture. Shoot the jar three times. Either one or three beans should appear; or
a pie. Walk as if you are leaving and go to the moose head. Go back to the jar
and shoot to get more. Repeat this as many times as needed.
Information in this section was contributed by
Catdogtw2.
Once you get the key to the Confiscated Items
room, go in there and get your six Wizard Cards and your 200 Bean Bag. After you
run out of Beans or are low on them, go back to the Confiscated Items room. The
chest that had the 200 Bean Bag, is closed again. Reopen the chest and you will
get a refill of 200 Beans.
When you have the key to the Confiscated Items
room, just save and reload and the 200 Bean Bag will be back. You can repeat
this every time you need more Beans.
When you go outside of Hogwart's, go to the
tree where you walk through a long hallway and Flapendo it to get as many Beans
as needed.
Information in this section was contributed by
ULTiMaTeBLuEyS12.
Go to the Dueling Room and walk down the
stairs. There should be someone that is standing to the left of the room. Go up
to him and duel him. When you have defeated him, there will be another person
standing next to him. Keep defeating the people until you reach the last person.
When you have defeated the last person, duel him repeatedly until you have the
desired amount of Beans. If the last person is too difficult to defeat, then go
to the second to last person (to the left of the last person), and duel that
person repeatedly.
On the second day (not night), go to the
Quidditch Stadium and get an C, B, or A grade and keep your Nimbus 2000. During
the day, you can get on your broom, go through some rings in the sky and get
Beans, as follows. Note: If you can manage to fly through a ring slowly and turn
around and speed up, you can go through that ring twice. This will not give you
twice the beans, but two new rings will appear instead of one. It is possible to
fly through a single ring up to four times, but it is very difficult.
Information in this section was contributed by
Steven
Salka.
Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans
To get unlimited Beans when you are in
Hogwarts, go to the Second Floor Charms and Library area, located off the main
staircase (preferably at night). As you enter this area, go into the second door
on your left, then take the first door on your right (being careful of the Fire
Crab). Once in here, there are three wooden boxes that release Beans when they
are Flippendoed. They will release about ten from each box. When they are dry,
exit this room then immediately re-enter it. Hit the boxes again. Continue doing
this until you are full of Beans and return at anytime to fill up again.
Information in this section was contributed by
Oliver
Madden.
Hint: Lower Bean price:
When you ask a student to trade a wizard card and he or she asks you for too
many Beans, click on "No" move some steps back and ask again. The quantity of
beans will be reduced.
Hint: Easy Wizard Cards:
Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.
Go Neville's games, especially Broom Racing, to
get Wizard Cards. Note: You will have to pay Beans to participate in Broom
Racing and Gnome Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card
on top of the rafters. To get it, you need to climb the chicken coop outside.
Information in this section was contributed by Aserisz.
Go to the fourth floor. Look under every
bookshelf. You should notice there is no wall under one of them. The path leads
to three treasure chests, revealing Wizard And Witches Cards.
Go to the fourth floor and look for a staircase
that has no wall under it. It will say "Crawling" in the top corner. Go in it
and explore to find two Wizard Cards and a cauldron for refilling your potion
vial.
Hint: Easy house points:
In the Chamber Of Secrets, destroy paintings on the wall. You will open the
painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head
deep to your right when Professor Snape finishes scolding you. There, in a
corner, you will find your first Notice Board Item. You can return it to the
Notice Board before or after you go to the Restroom Shop the Weasley's set up,
earning you the very first 10 points in the game, and possibly a Wizards Card.
Information in this section was contributed by Aserisz.
Hint: Easy Sickles:
Once you have collected your Standard Book of Spells
(Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover
Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes.
Information in this section was contributed by
biteme81990.
In Diagon Alley, there are three areas where
you can break the barrels (using Flipendo) to get Sickles. Remember to revisit
these areas several times to get more Sickles. They return three to four times
after visiting a few shops.
When you are done collecting all of Ginny's
things, do not talk to her. Just go next to Gringott's bank where the barrels
are located. Smash all the barrels. Do not pick the Sickles up until you have
smashed all the barrels. If done correctly, you will have 13 Sickles to spend.
Information in this section was contributed by
Norada
Nerahoo.
Hint: Stink Pellets:
After you leave the Burrow and have finished collecting Ginny's lost
supplies, go around casting Perfect Flipendo's on all of the objects you can
find. Collect the Sickles, if they appear. Once you have enough Sickles, enter
Gambol and Japes. Purchase a 10-pack of Stink Pellets. These can be useful when
facing enemies, or if you are caught by a Prefect after hours.
Hint: Easy duel win:
First use Expellmarias until the orange ball is giant. When it is in the air
heading for your opponent, use Diffindo before it hits so they cannot move away
in time. Note: This may not always work.
Use Expelarmus (the shield) to deflect the
attack. Immediately after that, start charging Flipendo. Shoot flipendo either
when it is full or when the deflected attack is halfway there, whichever occurs
first. This will either cause the Flipendo to hit or the deflected attack to
hit. Note: Hold the aim sight to lock the Flipendo spell on the enemy.
When you are dueling, press L, cast the
Knockaback Jinx twice and dodge the reflected spell. This will not work on
Gargoyles, but is particularly useful against Draco Malfoy in Defense Against
The Dark Arts or Slytherins.
After you use your Expelliarmus spell to
deflect the Flipendo attack, before the attack hits your dueling partner, use
your Diffindo spell on them. This will cause them to fall down and get blasted
by the Expelliarmus you just repelled, winning you the point.
Whenever you are doing a Wizard duel, there is
an easy way to defeat your opponent. Launch a Flipendo Spell at your opponent
immediately after you launch his spell back at him. He will not be expecting it.
This does not work when you are dueling with a Gargoyle.
When you are dueling with people (and not
statues), go to the back of the room then turn around. When your opponent
strikes, hit it back. Go very close to the blue line but not or past it. Hit it
when it returns to you and it will more than likely hurt your opponent. Repeat
this as many times as needed.
To defeat Malfoy and his gang easily in duels,
let them shoot Flipendo at you. Next, use Expelliarmus to reflect it back. Keep
playing this little "tennis" game until the magic ball is at the maximum size,
then slowly move closer to the other person. This will make it more difficult,
but you will confuse them. This works best on Goyle.
When Prefects come at you with Locomotmortis,
hit them with Flipendo and they will stop in their tracks.
When a Prefect's Locomortomortus is about to
hit you, use your Expelliarmus spell to repel it, then run away. You can also
Flipendo the Prefect before he puts the spell on you. If you choose to do this,
just quickly tap Flipendo. Do not wind up. They will say "Ow!" and give
you enough time to run away.
Information in this section was contributed by Patrick from Virginia.
Hint: Bertie Botts Bean Bag (100 Bean
capacity):
Use the Skurge spell on a chest covered in ectoplasm
behind a tapestry (you need the scissors spell) on the third floor, by the
Defense against the Black Arts classroom.
Information in this section was contributed by Aserisz.
Hint: Bertie Botts Bean Bag (200 Bean
capacity):
Gather every item for the students around Hogwarts
(not the Notice Board). You have to actually find the people. The final person
will give you a key to the confiscated items room. In there are six Wizards
cards and the biggest Bertie Bots Bean Bag.
Information in this section was contributed by Aserisz.
Hint: Sneaking around at night:
When sneaking around at night, you need to get by many
of the prefects. When you need to get by them, simply crawl under the bookcase
to the left of the portrait that leads to the Griffondore common room. It leads
through a secret passage that takes you to the fourth floor.
Information in this section was contributed by Aserisz.
When sneaking around and you do not want to
walk slowly, you can use various objects and spells to distract the prefects.
Stink Pellets are not too reliable, but the non-explodable luminous balloons
work well. As for spells, try Flapendo.
Information in this section was contributed by Aserisz.
Hint: Avoiding ghosts:
When you do not want to be hit by ghosts and lose all
your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the
ledge until the specter nears you. Tap the Analog-stick so that you will
fall and catch the ledge. When you are hanging, they cannot hit you and cause
your items to go flying.
Information in this section was contributed by Aserisz.
Another way to avoid the ghosts and keep from
losing your collected items is to use Lumos. Hold Down to maximize the
spell. The ghosts will not hit you when the light is on. Sometimes this requires
careful timing because you are trying to search and collect items at the same
time.
Information in this section was contributed by
jlund221.
Hint: Avoiding Ginny and Mrs. Weasley:
Once you enter Diagon Alley, there is a way to avoid
Ginny and Mrs. Weasly. Stay against the left wall and you will be able to avoid
them. Also, when you finish getting all of Ginny's lost things, stay against the
opposite wall of where they are (opposite of Florrish and Blotts) and remain
close to the wall.
Information in this section was contributed by
nev2g1.
Hint: Escape Uppergraders:
When you are going to get caught by an Uppergrader and he uses the
Locomotomortis spell, use the shield spell to stop it and run away. If done
correctly, he will say "Did any one see him?".
Hint: Escaping the Slytherins:
When you are in the Slytherin common room and need to get out, hide behind
the pillar on the right side and wait for the girl to pass. Next, go into the
room on your left and stay behind the door. The girl will return and look
around. She will not see you. After she walks away, run and jump to avoid being
captured. As soon as you exit the room, go to your left. Once there, start
running to the door to avoid being captured. This may take a few attempts, as
there are many people waiting by the door. Run very fast instead of creeping
there -- the Slytherins do not catch on very quickly that you are there.
To escape the Slytherin, you need to first open
a painting in the painting room before the common room. It is the second one the
left. When avoiding Slytherins, run to the library that you will find and go to
the painting (behind). Open it, and it will be much easier because you will be
almost at the end.
Hint: Deduct points from Slytherin:
When Hermione changes you into Goyle, go out at night and try to get caught
by the Prefects (the people that patrol the halls). When you do, Slytherin will
get 5 house points deducted. You may repeat this process a few times, but after
awhile this will stop.
Hint: Expelliarmus Challenge:
Use your spell that cuts down tapestries and ropes on
the spiked ball. Walk up close to the edge and hold your trigger button, charge
up for a half second and cast. Note: If you throw the imps into the fiery pits,
they will die and you do not have to worry about them. Likewise, if you throw
them all away you cannot put them into the cages to get out; but when all are
indeed gone, they respawn from that hatch in the wall at the first ramp.
Information in this section was contributed by Aserisz.
Hint: Professor Flitwick's Incedio
Challenge:
Once you get the Incedio Spell, return to the main
room and make sure the two pillars are down. Go into one of them and switch the
flame direction so that the flames are both are on one side of the room. On the
other side, use Incedio to light the pigs and Flapendo to point them up to lift
the platform; then again on the other one. Run quickly to the switch by the
exit. If successful the door, will be unlocked halfway. You will need to do
likewise with the other side. Note: You do not have to charge at all -- this
gives you a few extra needed seconds.
Information in this section was contributed by Aserisz.
Hint: Fighting with Expelliarmus:
When in one of the few battles with Hogwart's students
(just the Slytherin Gang, all others leave you alone), let them make the first
shot and bounce it back. Just as you do, use your Flapendo with a quarter to
half second charge to knock them back, thus trapping them with two spells to
knock back, which they can never manage. Note: Beware, just as you finish
casting Flapendo (depending on distance), you will be forced to use your
Expelliarmus almost instantly.
Information in this section was contributed by Aserisz.
Hint: Hermione's book quest:
After you have defeated the Book Shelf on your quest to find the book for
Hermione, grab the block and take it all the way to the front of the room in
front of the first book shelf in a row of book cases. When you are on the first
book case, you will see flying books staying in one place. Cast the Hand spell
on them and jump across.
Hint: Finding the Ghoul book:
Go through the tunnel with two star bushes that is near the flying field
with Ms. Hooch. Then, fly to the left and you will find a ledge that has the
book on it.
Hint: Hogwarts: A History book:
When you climb on the book shelves, hit the flying
books two times and they will fall. You can now jump onto the next shelf. When
you make it to the book, it does not matter if you die -- you will be put back
up onto the ledge.
Information in this section was contributed by
CheopsPyramid.
Hint: Defeating the Basilisk:
Grab the sword, but do not attempt to hit it when you get the first chance.
When the basilisk gets very tall and green appears from its mouth, use the sword
on the black diamond on his chest while he is up. To do that, make sure you lock
on then attack. Continue to do this and he will be defeated soon. Note: Only
attack him while his head is far above the ground.
You can use either Flipendo or Incendio
(recommended). Let get fully powered, aim at its scales (not its head) and
release the button. After five to ten hits, you should defeat it. Also, do not
touch the snake or let it touch you. If you do, you will be poisoned. Watch out
-- it will get mad and "stomp" to make the stalactites fall. After losing a
third of its health, it will start to shoot poison out of its mouth.
Information in this section was contributed by
Gary Reece.
Hint: Defeating the Bookcase:
Flippendo him in the front repeatedly until you see him fall. You will then
be able to pull the box to the end. Then, jump from pillar to pillar and you
find the spell book. It will allow you to destroy Green Goop-A-Goop.
Hint: Defeating the Giant Mother
Spider:
To get to it, use your Lumos spell to light the floor
and follow the trail of spiders. Unlike the book, the spiders that are not
normal size will try to kill you. Attack them with Incendio. When fighting the
Giant Mother Spider, do not try to hurt the spider itself. Instead, use your
Incendio spell to burn the web it has attached to the various trees. When done,
it will fall into the pit and you will slip in after it. In here, just run
around until it rears its head and exposes its soft under-belly. It is the only
part that is susceptible to second level magic. Note: It is best to not charge
and use rapid firing to get a little extra damage.
Information in this section was contributed by Aserisz.
Hint: Defeating the Giant Mother
Spider 2:
While fighting it, you may notice little sacks being
dropped and suspended by webbing. Shoot them down with Flapendo and collect
health and Bean power ups from Hedwig.
Information in this section was contributed by Aserisz.
Hint: Defeating the Giant Spider:
To defeat the Giant Spider in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Hint: Defeating the Washing Machine:
Make sure you dodge it when it moves. When it opens its mouth, keep
Flipendoing it. Note: It only gets hurt when the door is open. Repeat this and
it will die down quickly.
Hint: Defeating the Whomping Willow:
When the Whomping Willow starts to pound into the
ground, hide in the corner where you entered its lair. The shock wave cannot
reach you in here, unless you stray too far from it. Should you get hit, you
should have refilled your potion Vile before you entered. Also, Hedwig will drop
Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is
recommended. Lock on to the limbs after they finish pounding and fire a quick
shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it
stops hurting him before running back to your hiding hole.
Information in this section was contributed by Aserisz.
When battling the Whomping Willow, Flippendo
his hands when he punches them down, then run to where Ron is located and
Flippend near him. He will lose some of his life bar (bottom right). Keep
repeating this until he starts throwing rocks at you. Dodge them by running
left. Then, Flippendo his hand very quickly and Flippendo the location near Ron.
He should be defeated after that.
When fighting the Whomping Willow, strike
either hand with the Flipendo spell when you see the light on his hand. He will
start moving his hands around. When he does. strike the eye in the center of the
tree. Keep repeating this process and you will defeat the Willow. Watch the bar
in the top right corner that will tell you the Willow's SP.
Information in this section was contributed by
mcdowellm.
Hint: Personal Requests and Notice
Board:
The Notice Board in the Gryffondor common room usually
gives a location, but higher up as you near completion they start to give vague
clues, such as "Could be anywhere on grounds". With personal requests, they do
not ever really give you a clue, except the first one. However, the items are
near the area in about a two acre search range.
Information in this section was contributed by Aserisz.
Finding Lost Items
When in doubt, check Hagrid's Hut. Many of the lost
items end up there.
Information in this section was contributed by Aserisz.
3 Roots Needed
Search the left side of Hagrid's Hut, by the
Herbology Center. From there, they all scatter (much like Neville's china set)
behind Hagrid's Hut towards the Forbidden Forest. The person that wants these
will give you the key to the Confiscated Items Room (six more cards and a bag
to hold 200 Bertie Bott's Every Flavored Beans).
Information in this section was contributed by Aserisz.
Lost Badge
Found on the Broom Flying Field, towards Hagrid's
Hut and the Whomping Willow (still inside the Flying Court).
Information in this section was contributed by Aserisz.
Lost Newspaper Article
Search the left side of Hagrid's Hut. Note: "Left"
being if you were looking from his front door towards the castle (the side
next to the Herbology Center).
Information in this section was contributed by Aserisz.
Lost Wizards Hat
Found in a small patch of trees towards the Quiddich
Court.
Information in this section was contributed by Aserisz.
Neville's Crockery
Can be found close to the Flying Court and Hagrid's
Hut. Up on a roof will be a multitude of his china set. Go about a fifteen to
twenty five second flying trip from Neville (heading back).
Information in this section was contributed by Aserisz.
Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land.
They can be found just outside the Broom Flying lessons field, on the
lakeside. You will notice a long strip is down low. On the far end are five
torches (light with Incendio to get a Wizards Card), and in the middle
somewhere should be the gloves.
Information in this section was contributed by Aserisz.
Telescope
Located on the tower where you enter to go in the main entryway. It is on
the far left.
Hint: The 24 Famous Witches and Wizards
Cards:
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the
Burrows.
2. Get a score of 800 or more points when
de-noming the Weasley's garden.
3. When trying to find Ginny, go the way Ron
did not. Keep going until you have to knock down a tree. Go across and go
left. Then, get the crates in the correct location and the card is yours.
4. When at the second part of driving the car
(when you can replenish your health), go through a tunnel to the right and get
the card.
5. Inside the bookshelf under a portrait
where Colin tries to take a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you
are almost to the Front Hall.
15. In the Gryffindor common room after
earning all the Herbology and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming
Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's
bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the
stairs near the Defense Against The Dark Arts class.
20. The Private lesson with Lockhart, if you
achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's
office.
23. Inside the bookshelf near the Gryffindor
common room.
24. Sltherin dueling champion.
Hint: Transformation spell:
After you acquire the spell and return to the main
room, use it to get across the room on the other side of the gargoyle. You will
need to use the hardly visible ledges to cross. Hang off the wall ledge to
escape nearing ghosts, and push down the slabs to make a bridge. Once this is
done, you will have to fight the gargoyle. It is recommended that you get on the
right staircase, halfway up. Then, use the spell on the last stone and the door
will open.
Information in this section was contributed by Aserisz.
Hint: Forbidden Forest spiders:
The spiders in the forest act as follows:
Information in this section was contributed by Aserisz.
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Hint: Greenhouse: Wizards Card:
After talking to Fred and George, go to the right of the greenhouse and cast
Alohomora the hedge separating it from the wall. Follow the passage to a small
courtyard. Cast Alohomora on the statues to get the Card.
Hint: See Mrs. Hooch flinch:
Go to the Flying Court and fly near Mrs. Hooch, the flying teacher. Fly as
close as you can to her. She will put her broom up in front of her face and try
to protect herself from you slamming into her.
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